godot/modules/gdscript/editor/gdscript_highlighter.h
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00

93 lines
3.5 KiB
C++

/*************************************************************************/
/* gdscript_highlighter.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GDSCRIPT_HIGHLIGHTER_H
#define GDSCRIPT_HIGHLIGHTER_H
#include "editor/plugins/script_editor_plugin.h"
#include "scene/gui/text_edit.h"
class GDScriptSyntaxHighlighter : public EditorSyntaxHighlighter {
GDCLASS(GDScriptSyntaxHighlighter, EditorSyntaxHighlighter)
private:
struct ColorRegion {
Color color;
String start_key;
String end_key;
bool line_only = false;
};
Vector<ColorRegion> color_regions;
HashMap<int, int> color_region_cache;
HashMap<StringName, Color> keywords;
HashMap<StringName, Color> member_keywords;
enum Type {
NONE,
REGION,
NODE_PATH,
ANNOTATION,
SYMBOL,
NUMBER,
FUNCTION,
SIGNAL,
KEYWORD,
MEMBER,
IDENTIFIER,
TYPE,
};
// colours
Color font_color;
Color symbol_color;
Color function_color;
Color function_definition_color;
Color built_in_type_color;
Color number_color;
Color member_color;
Color node_path_color;
Color annotation_color;
Color type_color;
void add_color_region(const String &p_start_key, const String &p_end_key, const Color &p_color, bool p_line_only = false);
public:
virtual void _update_cache() override;
virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
virtual String _get_name() const override;
virtual Array _get_supported_languages() const override;
virtual Ref<EditorSyntaxHighlighter> _create() const override;
};
#endif // GDSCRIPT_HIGHLIGHTER_H