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godot/modules/navigation/nav_link.cpp
smix8 69fad39cf5 Add NavigationServer API to enable regions and links
Adds NavigationServer API to enable regions and links.
2023-07-26 01:20:15 +02:00

92 lines
3.2 KiB
C++

/**************************************************************************/
/* nav_link.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "nav_link.h"
#include "nav_map.h"
void NavLink::set_map(NavMap *p_map) {
if (map == p_map) {
return;
}
if (map) {
map->remove_link(this);
}
map = p_map;
link_dirty = true;
if (map) {
map->add_link(this);
}
}
void NavLink::set_enabled(bool p_enabled) {
if (enabled == p_enabled) {
return;
}
enabled = p_enabled;
// TODO: This should not require a full rebuild as the link has not really changed.
link_dirty = true;
};
void NavLink::set_bidirectional(bool p_bidirectional) {
if (bidirectional == p_bidirectional) {
return;
}
bidirectional = p_bidirectional;
link_dirty = true;
}
void NavLink::set_start_position(const Vector3 p_position) {
if (start_position == p_position) {
return;
}
start_position = p_position;
link_dirty = true;
}
void NavLink::set_end_position(const Vector3 p_position) {
if (end_position == p_position) {
return;
}
end_position = p_position;
link_dirty = true;
}
bool NavLink::check_dirty() {
const bool was_dirty = link_dirty;
link_dirty = false;
return was_dirty;
}