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godot/modules/mono/managed_callable.h
A Thousand Ships 59bcc2888c
Add methods to get argument count of methods
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00

78 lines
3.8 KiB
C++

/**************************************************************************/
/* managed_callable.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef MANAGED_CALLABLE_H
#define MANAGED_CALLABLE_H
#include "mono_gc_handle.h"
#include "core/os/mutex.h"
#include "core/templates/self_list.h"
#include "core/variant/callable.h"
class ManagedCallable : public CallableCustom {
friend class CSharpLanguage;
GCHandleIntPtr delegate_handle;
void *trampoline = nullptr;
ObjectID object_id;
#ifdef GD_MONO_HOT_RELOAD
SelfList<ManagedCallable> self_instance = this;
static SelfList<ManagedCallable>::List instances;
static RBMap<ManagedCallable *, Array> instances_pending_reload;
static Mutex instances_mutex;
#endif
public:
uint32_t hash() const override;
String get_as_text() const override;
CompareEqualFunc get_compare_equal_func() const override;
CompareLessFunc get_compare_less_func() const override;
ObjectID get_object() const override;
int get_argument_count(bool &r_is_valid) const override;
void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
_FORCE_INLINE_ GCHandleIntPtr get_delegate() const { return delegate_handle; }
_FORCE_INLINE_ void *get_trampoline() const { return trampoline; }
static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b);
static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b);
static constexpr CompareEqualFunc compare_equal_func_ptr = &ManagedCallable::compare_equal;
static constexpr CompareEqualFunc compare_less_func_ptr = &ManagedCallable::compare_less;
void release_delegate_handle();
ManagedCallable(GCHandleIntPtr p_delegate_handle, void *p_trampoline, ObjectID p_object_id);
~ManagedCallable();
};
#endif // MANAGED_CALLABLE_H