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Merge pull request #76396 from Rindbee/fix_line_spacing_not_update_in_code_editor
Fix `line_spacing` in code editor will not take effect immediately on change
2023-04-24 16:48:48 +02:00
.github CI: Fix checks fallback logic when changed files listing is missing 2023-04-20 18:22:48 +02:00
core Merge pull request #76311 from aaronfranke/t2d-basis-det 2023-04-24 16:46:24 +02:00
doc Merge pull request #76374 from OverloadedOrama/more-tab-container-signals 2023-04-24 16:48:01 +02:00
drivers [OS] Implement and expose to scripting APIs get_memory_info method instead of old get_free_static_memory. 2023-04-24 14:08:55 +03:00
editor Merge pull request #76396 from Rindbee/fix_line_spacing_not_update_in_code_editor 2023-04-24 16:48:48 +02:00
main Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method. 2023-04-19 08:54:53 +03:00
misc CI: Speed up static checks by checking only changed files 2023-04-20 11:40:09 +02:00
modules Merge pull request #76095 from adamscott/fix-rename-lsp-variables 2023-04-24 16:44:44 +02:00
platform Merge pull request #76394 from bruvzg/macos_1013 2023-04-24 16:48:25 +02:00
scene Merge pull request #76374 from OverloadedOrama/more-tab-container-signals 2023-04-24 16:48:01 +02:00
servers Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
tests Merge pull request #76145 from manueldun/usability-auto-indent 2023-04-24 16:45:35 +02:00
thirdparty mbedtls: Update to upstream version 2.28.3 2023-04-18 10:38:24 +02:00
.clang-format
.clang-tidy
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.git-blame-ignore-revs
.gitattributes
.gitignore
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
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LICENSE.txt
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LOGO_LICENSE.md
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methods.py
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SConstruct [Export docs] Move docs to platform folders. 2023-04-20 11:02:12 +03:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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