godot/modules/gdscript/gdscript_cache.cpp
George Marques b4d0a09f15
GDScript: Reintroduce binary tokenization on export
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.

It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.

The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00

503 lines
14 KiB
C++

/**************************************************************************/
/* gdscript_cache.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdscript_cache.h"
#include "gdscript.h"
#include "gdscript_analyzer.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
#include "core/io/file_access.h"
#include "core/templates/vector.h"
#include "scene/resources/packed_scene.h"
bool GDScriptParserRef::is_valid() const {
return parser != nullptr;
}
GDScriptParserRef::Status GDScriptParserRef::get_status() const {
return status;
}
GDScriptParser *GDScriptParserRef::get_parser() const {
return parser;
}
GDScriptAnalyzer *GDScriptParserRef::get_analyzer() {
if (analyzer == nullptr) {
analyzer = memnew(GDScriptAnalyzer(parser));
}
return analyzer;
}
Error GDScriptParserRef::raise_status(Status p_new_status) {
ERR_FAIL_NULL_V(parser, ERR_INVALID_DATA);
if (result != OK) {
return result;
}
while (p_new_status > status) {
switch (status) {
case EMPTY: {
status = PARSED;
String remapped_path = ResourceLoader::path_remap(path);
if (remapped_path.get_extension().to_lower() == "gdc") {
result = parser->parse_binary(GDScriptCache::get_binary_tokens(remapped_path), path);
} else {
result = parser->parse(GDScriptCache::get_source_code(remapped_path), path, false);
}
} break;
case PARSED: {
status = INHERITANCE_SOLVED;
Error inheritance_result = get_analyzer()->resolve_inheritance();
if (result == OK) {
result = inheritance_result;
}
} break;
case INHERITANCE_SOLVED: {
status = INTERFACE_SOLVED;
Error interface_result = get_analyzer()->resolve_interface();
if (result == OK) {
result = interface_result;
}
} break;
case INTERFACE_SOLVED: {
status = FULLY_SOLVED;
Error body_result = get_analyzer()->resolve_body();
if (result == OK) {
result = body_result;
}
} break;
case FULLY_SOLVED: {
return result;
}
}
if (result != OK) {
return result;
}
}
return result;
}
void GDScriptParserRef::clear() {
if (cleared) {
return;
}
cleared = true;
if (parser != nullptr) {
memdelete(parser);
}
if (analyzer != nullptr) {
memdelete(analyzer);
}
}
GDScriptParserRef::~GDScriptParserRef() {
clear();
MutexLock lock(GDScriptCache::singleton->mutex);
GDScriptCache::singleton->parser_map.erase(path);
}
GDScriptCache *GDScriptCache::singleton = nullptr;
void GDScriptCache::move_script(const String &p_from, const String &p_to) {
if (singleton == nullptr || p_from == p_to) {
return;
}
MutexLock lock(singleton->mutex);
if (singleton->cleared) {
return;
}
for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
if (E.value.has(p_from)) {
E.value.insert(p_to);
E.value.erase(p_from);
}
}
if (singleton->parser_map.has(p_from) && !p_from.is_empty()) {
singleton->parser_map[p_to] = singleton->parser_map[p_from];
}
singleton->parser_map.erase(p_from);
if (singleton->shallow_gdscript_cache.has(p_from) && !p_from.is_empty()) {
singleton->shallow_gdscript_cache[p_to] = singleton->shallow_gdscript_cache[p_from];
}
singleton->shallow_gdscript_cache.erase(p_from);
if (singleton->full_gdscript_cache.has(p_from) && !p_from.is_empty()) {
singleton->full_gdscript_cache[p_to] = singleton->full_gdscript_cache[p_from];
}
singleton->full_gdscript_cache.erase(p_from);
}
void GDScriptCache::remove_script(const String &p_path) {
if (singleton == nullptr) {
return;
}
MutexLock lock(singleton->mutex);
if (singleton->cleared) {
return;
}
for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
if (!E.value.has(p_path)) {
continue;
}
E.value.erase(p_path);
}
GDScriptCache::clear_unreferenced_packed_scenes();
if (singleton->parser_map.has(p_path)) {
singleton->parser_map[p_path]->clear();
singleton->parser_map.erase(p_path);
}
singleton->dependencies.erase(p_path);
singleton->shallow_gdscript_cache.erase(p_path);
singleton->full_gdscript_cache.erase(p_path);
}
Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->mutex);
Ref<GDScriptParserRef> ref;
if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
}
if (singleton->parser_map.has(p_path)) {
ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]);
if (ref.is_null()) {
r_error = ERR_INVALID_DATA;
return ref;
}
} else {
String remapped_path = ResourceLoader::path_remap(p_path);
if (!FileAccess::exists(remapped_path)) {
r_error = ERR_FILE_NOT_FOUND;
return ref;
}
GDScriptParser *parser = memnew(GDScriptParser);
ref.instantiate();
ref->parser = parser;
ref->path = p_path;
singleton->parser_map[p_path] = ref.ptr();
}
r_error = ref->raise_status(p_status);
return ref;
}
String GDScriptCache::get_source_code(const String &p_path) {
Vector<uint8_t> source_file;
Error err;
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V(err, "");
uint64_t len = f->get_length();
source_file.resize(len + 1);
uint64_t r = f->get_buffer(source_file.ptrw(), len);
ERR_FAIL_COND_V(r != len, "");
source_file.write[len] = 0;
String source;
if (source.parse_utf8((const char *)source_file.ptr()) != OK) {
ERR_FAIL_V_MSG("", "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
}
return source;
}
Vector<uint8_t> GDScriptCache::get_binary_tokens(const String &p_path) {
Vector<uint8_t> buffer;
Error err = OK;
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err != OK, buffer, "Failed to open binary GDScript file '" + p_path + "'.");
uint64_t len = f->get_length();
buffer.resize(len);
uint64_t read = f->get_buffer(buffer.ptrw(), buffer.size());
ERR_FAIL_COND_V_MSG(read != len, Vector<uint8_t>(), "Failed to read binary GDScript file '" + p_path + "'.");
return buffer;
}
Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->mutex);
if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
}
if (singleton->full_gdscript_cache.has(p_path)) {
return singleton->full_gdscript_cache[p_path];
}
if (singleton->shallow_gdscript_cache.has(p_path)) {
return singleton->shallow_gdscript_cache[p_path];
}
String remapped_path = ResourceLoader::path_remap(p_path);
Ref<GDScript> script;
script.instantiate();
script->set_path(p_path, true);
if (remapped_path.get_extension().to_lower() == "gdc") {
Vector<uint8_t> buffer = get_binary_tokens(remapped_path);
if (buffer.is_empty()) {
r_error = ERR_FILE_CANT_READ;
}
script->set_binary_tokens_source(buffer);
} else {
r_error = script->load_source_code(remapped_path);
}
if (r_error) {
return Ref<GDScript>(); // Returns null and does not cache when the script fails to load.
}
Ref<GDScriptParserRef> parser_ref = get_parser(p_path, GDScriptParserRef::PARSED, r_error);
if (r_error == OK) {
GDScriptCompiler::make_scripts(script.ptr(), parser_ref->get_parser()->get_tree(), true);
}
singleton->shallow_gdscript_cache[p_path] = script;
return script;
}
Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner, bool p_update_from_disk) {
MutexLock lock(singleton->mutex);
if (!p_owner.is_empty()) {
singleton->dependencies[p_owner].insert(p_path);
}
Ref<GDScript> script;
r_error = OK;
if (singleton->full_gdscript_cache.has(p_path)) {
script = singleton->full_gdscript_cache[p_path];
if (!p_update_from_disk) {
return script;
}
}
if (script.is_null()) {
script = get_shallow_script(p_path, r_error);
// Only exit early if script failed to load, otherwise let reload report errors.
if (script.is_null()) {
return script;
}
}
if (p_update_from_disk) {
if (p_path.get_extension().to_lower() == "gdc") {
Vector<uint8_t> buffer = get_binary_tokens(p_path);
if (buffer.is_empty()) {
r_error = ERR_FILE_CANT_READ;
return script;
}
script->set_binary_tokens_source(buffer);
} else {
r_error = script->load_source_code(p_path);
if (r_error) {
return script;
}
}
}
r_error = script->reload(true);
if (r_error) {
return script;
}
singleton->full_gdscript_cache[p_path] = script;
singleton->shallow_gdscript_cache.erase(p_path);
return script;
}
Ref<GDScript> GDScriptCache::get_cached_script(const String &p_path) {
MutexLock lock(singleton->mutex);
if (singleton->full_gdscript_cache.has(p_path)) {
return singleton->full_gdscript_cache[p_path];
}
if (singleton->shallow_gdscript_cache.has(p_path)) {
return singleton->shallow_gdscript_cache[p_path];
}
return Ref<GDScript>();
}
Error GDScriptCache::finish_compiling(const String &p_owner) {
MutexLock lock(singleton->mutex);
// Mark this as compiled.
Ref<GDScript> script = get_cached_script(p_owner);
singleton->full_gdscript_cache[p_owner] = script;
singleton->shallow_gdscript_cache.erase(p_owner);
HashSet<String> depends = singleton->dependencies[p_owner];
Error err = OK;
for (const String &E : depends) {
Error this_err = OK;
// No need to save the script. We assume it's already referenced in the owner.
get_full_script(E, this_err);
if (this_err != OK) {
err = this_err;
}
}
singleton->dependencies.erase(p_owner);
return err;
}
void GDScriptCache::add_static_script(Ref<GDScript> p_script) {
ERR_FAIL_COND_MSG(p_script.is_null(), "Trying to cache empty script as static.");
ERR_FAIL_COND_MSG(!p_script->is_valid(), "Trying to cache non-compiled script as static.");
singleton->static_gdscript_cache[p_script->get_fully_qualified_name()] = p_script;
}
void GDScriptCache::remove_static_script(const String &p_fqcn) {
singleton->static_gdscript_cache.erase(p_fqcn);
}
Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_error, const String &p_owner) {
MutexLock lock(singleton->mutex);
String path = p_path;
if (path.begins_with("uid://")) {
path = ResourceUID::get_singleton()->get_id_path(ResourceUID::get_singleton()->text_to_id(path));
}
if (singleton->packed_scene_cache.has(path)) {
singleton->packed_scene_dependencies[path].insert(p_owner);
return singleton->packed_scene_cache[path];
}
Ref<PackedScene> scene = ResourceCache::get_ref(path);
if (scene.is_valid()) {
singleton->packed_scene_cache[path] = scene;
singleton->packed_scene_dependencies[path].insert(p_owner);
return scene;
}
scene.instantiate();
r_error = OK;
if (path.is_empty()) {
r_error = ERR_FILE_BAD_PATH;
return scene;
}
scene->set_path(path);
singleton->packed_scene_cache[path] = scene;
singleton->packed_scene_dependencies[path].insert(p_owner);
scene->reload_from_file();
return scene;
}
void GDScriptCache::clear_unreferenced_packed_scenes() {
if (singleton == nullptr) {
return;
}
MutexLock lock(singleton->mutex);
if (singleton->cleared) {
return;
}
for (KeyValue<String, HashSet<String>> &E : singleton->packed_scene_dependencies) {
if (E.value.size() > 0 || !ResourceLoader::is_imported(E.key)) {
continue;
}
singleton->packed_scene_dependencies.erase(E.key);
singleton->packed_scene_cache.erase(E.key);
}
}
void GDScriptCache::clear() {
if (singleton == nullptr) {
return;
}
MutexLock lock(singleton->mutex);
if (singleton->cleared) {
return;
}
singleton->cleared = true;
RBSet<Ref<GDScriptParserRef>> parser_map_refs;
for (KeyValue<String, GDScriptParserRef *> &E : singleton->parser_map) {
parser_map_refs.insert(E.value);
}
for (Ref<GDScriptParserRef> &E : parser_map_refs) {
if (E.is_valid())
E->clear();
}
singleton->packed_scene_dependencies.clear();
singleton->packed_scene_cache.clear();
parser_map_refs.clear();
singleton->parser_map.clear();
singleton->shallow_gdscript_cache.clear();
singleton->full_gdscript_cache.clear();
singleton->packed_scene_cache.clear();
singleton->packed_scene_dependencies.clear();
}
GDScriptCache::GDScriptCache() {
singleton = this;
}
GDScriptCache::~GDScriptCache() {
if (!cleared) {
clear();
}
singleton = nullptr;
}