godot/modules/lightmapper_rd
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
..
config.py New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp Use integer types in Image and ImageTexture methods 2022-07-18 19:43:32 -05:00
lightmapper_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
lm_compute.glsl add support for soft shadows to the lightmapper 2022-06-24 21:50:13 +05:30
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Refactor module initialization 2022-05-04 17:34:51 +02:00
register_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00