mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
20 lines
666 B
XML
20 lines
666 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNode" version="4.0">
|
|
<brief_description>
|
|
A [Transform] constant for use within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
A constant [Transform], which can be used as an input node.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
|
|
A [Transform] constant which represents the state of this node.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|