mirror of
https://github.com/godotengine/godot
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230 lines
7.3 KiB
XML
230 lines
7.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Rect2" version="4.0">
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<brief_description>
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2D axis-aligned bounding box using floating point coordinates.
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</brief_description>
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<description>
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[Rect2] consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
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It uses floating-point coordinates. If you need integer coordinates, use [Rect2i] instead.
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The 3D counterpart to [Rect2] is [AABB].
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</description>
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<tutorials>
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<link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link>
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<link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link>
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<link title="Advanced vector math">https://docs.godotengine.org/en/latest/tutorials/math/vectors_advanced.html</link>
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</tutorials>
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<methods>
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<method name="Rect2" qualifiers="constructor">
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<return type="Rect2">
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</return>
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<description>
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Constructs a default-initialized [Rect2] with default (zero) values of [member position] and [member size].
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</description>
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</method>
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<method name="Rect2" qualifiers="constructor">
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<return type="Rect2">
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</return>
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<argument index="0" name="from" type="Rect2">
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</argument>
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<description>
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Constructs a [Rect2] as a copy of the given [Rect2].
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</description>
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</method>
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<method name="Rect2" qualifiers="constructor">
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<return type="Rect2">
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</return>
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<argument index="0" name="from" type="Rect2i">
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</argument>
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<description>
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Constructs a [Rect2] from a [Rect2i].
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</description>
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</method>
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<method name="Rect2" qualifiers="constructor">
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<return type="Rect2">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<argument index="1" name="size" type="Vector2">
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</argument>
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<description>
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Constructs a [Rect2] by position and size.
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</description>
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</method>
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<method name="Rect2" qualifiers="constructor">
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<return type="Rect2">
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</return>
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<argument index="0" name="x" type="float">
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</argument>
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<argument index="1" name="y" type="float">
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</argument>
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<argument index="2" name="width" type="float">
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</argument>
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<argument index="3" name="height" type="float">
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</argument>
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<description>
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Constructs a [Rect2] by x, y, width, and height.
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</description>
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</method>
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<method name="abs">
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<return type="Rect2">
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</return>
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<description>
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Returns a [Rect2] with equivalent position and area, modified so that the top-left corner is the origin and [code]width[/code] and [code]height[/code] are positive.
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</description>
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</method>
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<method name="intersection">
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<return type="Rect2">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns the intersection of this [Rect2] and [code]b[/code].
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If the rectangles do not intersect, an empty [Rect2] is returned.
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</description>
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</method>
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<method name="encloses">
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<return type="bool">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns [code]true[/code] if this [Rect2] completely encloses another one.
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</description>
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</method>
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<method name="expand">
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<return type="Rect2">
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</return>
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<argument index="0" name="to" type="Vector2">
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</argument>
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<description>
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Returns this [Rect2] expanded to include a given point.
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</description>
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</method>
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<method name="get_area">
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<return type="float">
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</return>
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<description>
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Returns the area of the [Rect2].
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</description>
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</method>
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<method name="grow">
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<return type="Rect2">
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</return>
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<argument index="0" name="by" type="float">
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</argument>
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<description>
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Returns a copy of the [Rect2] grown a given amount of units towards all the sides.
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</description>
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</method>
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<method name="grow_individual">
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<return type="Rect2">
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</return>
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<argument index="0" name="left" type="float">
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</argument>
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<argument index="1" name="top" type="float">
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</argument>
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<argument index="2" name="right" type="float">
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</argument>
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<argument index="3" name="bottom" type="float">
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</argument>
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<description>
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Returns a copy of the [Rect2] grown a given amount of units towards each direction individually.
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</description>
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</method>
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<method name="grow_margin">
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<return type="Rect2">
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</return>
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<argument index="0" name="side" type="int" enum="Side">
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</argument>
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<argument index="1" name="by" type="float">
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</argument>
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<description>
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Returns a copy of the [Rect2] grown a given amount of units on the specified [enum Side].
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</description>
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</method>
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<method name="has_no_area">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the [Rect2] is flat or empty.
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</description>
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</method>
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<method name="has_point">
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<return type="bool">
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</return>
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<argument index="0" name="point" type="Vector2">
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</argument>
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<description>
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Returns [code]true[/code] if the [Rect2] contains a point.
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</description>
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</method>
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<method name="intersects">
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<return type="bool">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<argument index="1" name="include_borders" type="bool" default="false">
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</argument>
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<description>
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Returns [code]true[/code] if the [Rect2] overlaps with [code]b[/code] (i.e. they have at least one point in common).
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If [code]include_borders[/code] is [code]true[/code], they will also be considered overlapping if their borders touch, even without intersection.
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</description>
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</method>
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<method name="is_equal_approx">
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<return type="bool">
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</return>
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<argument index="0" name="rect" type="Rect2">
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</argument>
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<description>
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Returns [code]true[/code] if this [Rect2] and [code]rect[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component.
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</description>
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</method>
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<method name="merge">
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<return type="Rect2">
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</return>
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<argument index="0" name="b" type="Rect2">
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</argument>
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<description>
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Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code].
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</description>
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</method>
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<method name="operator !=" qualifiers="operator">
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<return type="bool">
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</return>
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<argument index="0" name="right" type="Rect2">
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</argument>
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<description>
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</description>
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</method>
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<method name="operator *" qualifiers="operator">
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<return type="Rect2">
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</return>
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<argument index="0" name="right" type="Transform2D">
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</argument>
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<description>
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</description>
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</method>
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<method name="operator ==" qualifiers="operator">
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<return type="bool">
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</return>
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<argument index="0" name="right" type="Rect2">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="end" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
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Ending corner. This is calculated as [code]position + size[/code]. Setting this value will change the size.
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</member>
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<member name="position" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
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Beginning corner. Typically has values lower than [member end].
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</member>
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<member name="size" type="Vector2" setter="" getter="" default="Vector2( 0, 0 )">
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Size from [member position] to [member end]. Typically all components are positive.
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If the size is negative, you can use [method abs] to fix it.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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