godot/doc/classes/JSONParseResult.xml
HaSa1002 5a01c2a3b0 Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
Includes:
 * File
 * Geometry2D
 * HashingContext
 * HTTPClient
 * HTTPRequest
 * Image
 * Input
 * int
 * ItemList
 * JSONParseResult
 * KinematicBody2D
 * LineEdit

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-25 22:15:13 +01:00

51 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="JSONParseResult" inherits="Reference" version="4.0">
<brief_description>
Data class wrapper for decoded JSON.
</brief_description>
<description>
Returned by [method JSON.parse], [JSONParseResult] contains the decoded JSON or error information if the JSON source wasn't successfully parsed. You can check if the JSON source was successfully parsed with [code]if json_result.error == OK[/code].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="error" type="int" setter="set_error" getter="get_error" enum="Error">
The error type if the JSON source was not successfully parsed. See the [enum Error] constants.
</member>
<member name="error_line" type="int" setter="set_error_line" getter="get_error_line" default="-1">
The line number where the error occurred if the JSON source was not successfully parsed.
</member>
<member name="error_string" type="String" setter="set_error_string" getter="get_error_string" default="&quot;&quot;">
The error message if the JSON source was not successfully parsed. See the [enum Error] constants.
</member>
<member name="result" type="Variant" setter="set_result" getter="get_result">
A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the [code]is[/code] keyword to check if it is what you expect. For example, if the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] will be returned. If the JSON source starts with brackets ([code][][/code]), an [Array] will be returned.
[b]Note:[/b] The JSON specification does not define integer or float types, but only a [i]number[/i] type. Therefore, parsing a JSON text will convert all numerical values to [float] types.
[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, thus, you should not rely on keys being in a certain order if a dictionary is constructed from JSON. In contrast, JSON arrays retain the order of their elements:
[codeblocks]
[gdscript]
var p = JSON.parse('["hello", "world", "!"]')
if typeof(p.result) == TYPE_ARRAY:
print(p.result[0]) # Prints "hello"
else:
push_error("Unexpected results.")
[/gdscript]
[csharp]
JSONParseResult p = JSON.Parse("[\"hello\"], \"world\", \"!\"]");
if (p.Result is Godot.Collections.Array)
{
GD.Print((p.Result as Godot.Collections.Array)[0]); // Prints "hello"
}
else
{
GD.PushError("Unexpected results.");
}
[/csharp]
[/codeblocks]
</member>
</members>
<constants>
</constants>
</class>