mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
4e226dc0d6
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description
38 lines
1.4 KiB
XML
38 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BoxContainer" inherits="Container" version="4.0">
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<brief_description>
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Base class for box containers.
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</brief_description>
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<description>
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Arranges child [Control] nodes vertically or horizontally, and rearranges them automatically when their minimum size changes.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_spacer">
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<return type="void">
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</return>
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<argument index="0" name="begin" type="bool">
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</argument>
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<description>
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Adds a [Control] node to the box as a spacer. If [code]begin[/code] is [code]true[/code], it will insert the [Control] node in front of all other children.
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</description>
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</method>
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</methods>
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<members>
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<member name="alignment" type="int" setter="set_alignment" getter="get_alignment" enum="BoxContainer.AlignMode" default="0">
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The alignment of the container's children (must be one of [constant ALIGN_BEGIN], [constant ALIGN_CENTER], or [constant ALIGN_END]).
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</member>
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</members>
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<constants>
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<constant name="ALIGN_BEGIN" value="0" enum="AlignMode">
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Aligns children with the beginning of the container.
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</constant>
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<constant name="ALIGN_CENTER" value="1" enum="AlignMode">
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Aligns children with the center of the container.
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</constant>
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<constant name="ALIGN_END" value="2" enum="AlignMode">
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Aligns children with the end of the container.
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</constant>
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</constants>
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</class>
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