godot/platform/osx
2021-11-26 13:10:55 +03:00
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export [Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once. 2021-11-06 18:58:03 +02:00
crash_handler_osx.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
crash_handler_osx.mm [macOS] Fix crash handler not printing function names on M1 Macs. 2021-11-16 08:45:34 +02:00
detect.py Fix typo in architecture name for x86_64 macOS 2021-11-12 20:46:08 -06:00
dir_access_osx.h Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
dir_access_osx.mm Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
display_server_osx.h Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
display_server_osx.mm Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
gl_manager_osx.h [macOS] Add support for OpenGLES3 video driver. 2021-11-02 13:11:55 +02:00
gl_manager_osx.mm Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
godot_main_osx.mm Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joypad_osx.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
joypad_osx.h Fix crash on macOS (AS) when dualshock4 is removed 2021-11-17 15:13:53 +01:00
logo.png platform: Update metadata for export platforms 2020-08-01 23:43:14 -07:00
os_osx.h [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:35:13 +02:00
os_osx.mm Fix console colors on Windows 2021-11-26 13:10:55 +03:00
platform_config.h Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +02:00
platform_osx_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub [macOS] Add support for OpenGLES3 video driver. 2021-11-02 13:11:55 +02:00
vulkan_context_osx.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00
vulkan_context_osx.mm Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00