mirror of
https://github.com/godotengine/godot
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1aa2823fa3
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. |
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.. | ||
doc_classes | ||
icons | ||
config.py | ||
noise_texture.cpp | ||
noise_texture.h | ||
open_simplex_noise.cpp | ||
open_simplex_noise.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |