godot/drivers/gles3
Rémi Verschelde 8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
..
effects Use Gaussian approximation for backbuffer mipmaps in GL Compatibility renderer 2023-06-12 21:51:23 -07:00
environment
shaders Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
storage Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog 2023-09-05 18:15:02 +02:00
rasterizer_canvas_gles3.cpp Fix clear color's alpha value will affects 2D editor in Compatibility mode 2023-09-07 12:56:34 +08:00
rasterizer_canvas_gles3.h fix GLES3 changing 2d shadow atlas size is broken 2023-08-16 15:58:23 +00:00
rasterizer_gles3.cpp UWP: Remove platform port, needs to be redone from scratch for 4.x 2023-09-07 15:01:59 +02:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Merge pull request #80070 from clayjohn/GLES3-depth-prepass 2023-08-01 17:26:00 +02:00
rasterizer_scene_gles3.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
SCsub
shader_gles3.cpp Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-08-25 10:19:25 -04:00
shader_gles3.h Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-08-25 10:19:25 -04:00