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This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
127 lines
4.9 KiB
C++
127 lines
4.9 KiB
C++
/**************************************************************************/
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/* webrtc_multiplayer_peer.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef WEBRTC_MULTIPLAYER_PEER_H
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#define WEBRTC_MULTIPLAYER_PEER_H
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#include "webrtc_peer_connection.h"
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#include "scene/main/multiplayer_peer.h"
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class WebRTCMultiplayerPeer : public MultiplayerPeer {
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GDCLASS(WebRTCMultiplayerPeer, MultiplayerPeer);
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protected:
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static void _bind_methods();
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private:
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enum {
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CH_RELIABLE = 0,
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CH_ORDERED = 1,
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CH_UNRELIABLE = 2,
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CH_RESERVED_MAX = 3
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};
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enum NetworkMode {
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MODE_NONE,
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MODE_SERVER,
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MODE_CLIENT,
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MODE_MESH,
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};
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class ConnectedPeer : public RefCounted {
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public:
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Ref<WebRTCPeerConnection> connection;
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List<Ref<WebRTCDataChannel>> channels;
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bool connected;
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ConnectedPeer() {
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connected = false;
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for (int i = 0; i < CH_RESERVED_MAX; i++) {
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channels.push_front(Ref<WebRTCDataChannel>());
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}
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}
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};
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uint32_t unique_id = 0;
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int target_peer = 0;
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int client_count = 0;
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ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
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int next_packet_peer = 0;
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int next_packet_channel = 0;
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NetworkMode network_mode = MODE_NONE;
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HashMap<int, Ref<ConnectedPeer>> peer_map;
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List<TransferMode> channels_modes;
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List<Dictionary> channels_config;
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void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
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void _find_next_peer();
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Ref<ConnectedPeer> _get_next_peer();
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Error _initialize(int p_self_id, NetworkMode p_mode, Array p_channels_config = Array());
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public:
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WebRTCMultiplayerPeer() {}
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~WebRTCMultiplayerPeer();
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Error create_server(Array p_channels_config = Array());
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Error create_client(int p_self_id, Array p_channels_config = Array());
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Error create_mesh(int p_self_id, Array p_channels_config = Array());
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Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
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void remove_peer(int p_peer_id);
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bool has_peer(int p_peer_id);
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Dictionary get_peer(int p_peer_id);
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Dictionary get_peers();
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// PacketPeer
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virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
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virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
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virtual int get_available_packet_count() const override;
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virtual int get_max_packet_size() const override;
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// MultiplayerPeer
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virtual void set_target_peer(int p_peer_id) override;
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virtual int get_unique_id() const override;
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virtual int get_packet_peer() const override;
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virtual int get_packet_channel() const override;
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virtual TransferMode get_packet_mode() const override;
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virtual bool is_server() const override;
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virtual bool is_server_relay_supported() const override;
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virtual void poll() override;
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virtual void close() override;
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virtual void disconnect_peer(int p_peer_id, bool p_force = false) override;
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virtual ConnectionStatus get_connection_status() const override;
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};
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#endif // WEBRTC_MULTIPLAYER_PEER_H
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