godot/core/string
Rémi Verschelde a9a1d0a162
Merge pull request #91619 from AThousandShips/find_improve
Replace `find` with `contains/has` where applicable
2024-05-08 14:35:44 +02:00
..
char_range.inc Add is_valid_letter() to TextServer 2024-05-02 21:32:20 +02:00
char_utils.h Merge pull request #81639 from MJacred/is_letter 2024-05-03 01:21:34 +02:00
locales.h
node_path.cpp Added NodePath::slice method. 2023-12-13 13:30:28 -05:00
node_path.h Added NodePath::slice method. 2023-12-13 13:30:28 -05:00
optimized_translation.cpp
optimized_translation.h
print_string.cpp Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
print_string.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
SCsub
string_buffer.h
string_builder.cpp
string_builder.h
string_name.cpp [X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam. 2023-11-06 12:40:44 +02:00
string_name.h Remove _HashUnion from StringName 2024-02-14 15:38:57 -05:00
translation.compat.inc Fix some DEFVALs to use the right type 2024-02-23 01:50:18 +01:00
translation.cpp Rename internal is_ascii_char to is_ascii_alphabet_char 2024-04-20 02:36:41 -07:00
translation.h Add context support for editor property name i18n 2024-03-31 18:40:14 +08:00
translation_po.cpp Remove unnecessary this-> expressions 2024-01-29 09:59:18 +01:00
translation_po.h
ucaps.h
ustring.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
ustring.h [Core] Add case-insensitive String::containsn 2024-05-08 12:48:01 +02:00