godot/modules/webxr
2024-06-25 23:23:18 -04:00
..
doc_classes Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
native Upgrade to eslint 9 2024-05-22 11:32:25 +02:00
config.py
godot_webxr.h WebXR: Add support for hand tracking 2024-02-23 15:30:10 -06:00
register_types.cpp
register_types.h
SCsub
webxr_interface.compat.inc Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
webxr_interface.cpp Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
webxr_interface.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00
webxr_interface_js.cpp This PR modifies how the WebXR palm joint transform is calculated so it also has the correct rotation. 2024-06-25 23:23:18 -04:00
webxr_interface_js.h Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. 2024-04-18 20:04:01 -04:00