godot/core/variant
2024-06-12 19:30:19 +03:00
..
array.cpp
array.h
binder_common.h
callable.cpp fix callable not clearing freed pointer 2024-06-02 21:22:16 -07:00
callable.h
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h
native_ptr.h
SCsub
type_info.h
typed_array.h
variant.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant.h Core: Readd Variant class initializer, fix comment 2024-05-14 12:20:40 -05:00
variant_call.cpp [TextServer, GDExtension] Fix building text servers as GDExtension, expose new/changed low-level methods to GDExtension API. 2024-06-12 19:30:19 +03:00
variant_callable.cpp
variant_callable.h
variant_construct.cpp
variant_construct.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_destruct.cpp
variant_destruct.h
variant_internal.h
variant_op.cpp
variant_op.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_parser.cpp
variant_parser.h
variant_setget.cpp
variant_setget.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_utility.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_utility.h