godot/core/path_db.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

437 lines
8.8 KiB
C++

/*************************************************************************/
/* path_db.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "path_db.h"
#include "print_string.h"
uint32_t NodePath::hash() const {
if (!data)
return 0;
uint32_t h = data->absolute ? 1 : 0;
int pc = data->path.size();
const StringName *sn = data->path.ptr();
for(int i=0;i<pc;i++) {
h = h ^ sn[i].hash();
}
int spc = data->subpath.size();
const StringName *ssn = data->subpath.ptr();
for(int i=0;i<spc;i++) {
h = h ^ ssn[i].hash();
}
h = h ^ data->property.hash();
return h;
}
void NodePath::prepend_period() {
if (data->path.size() && data->path[0].operator String()!=".") {
data->path.insert(0,".");
}
}
bool NodePath::is_absolute() const {
if (!data)
return false;
return data->absolute;
}
int NodePath::get_name_count() const {
if (!data)
return 0;
return data->path.size();
}
StringName NodePath::get_name(int p_idx) const {
ERR_FAIL_COND_V(!data,StringName());
ERR_FAIL_INDEX_V(p_idx,data->path.size(),StringName());
return data->path[p_idx];
}
StringName NodePath::get_property() const {
if (!data)
return StringName();
return data->property;
}
int NodePath::get_subname_count() const {
if (!data)
return 0;
return data->subpath.size();
}
StringName NodePath::get_subname(int p_idx) const {
ERR_FAIL_COND_V(!data,StringName());
ERR_FAIL_INDEX_V(p_idx,data->subpath.size(),StringName());
return data->subpath[p_idx];
}
void NodePath::unref() {
if (data && data->refcount.unref()) {
memdelete(data);
}
data=NULL;
}
bool NodePath::operator==(const NodePath& p_path) const {
if (data==p_path.data)
return true;
if (!data || !p_path.data)
return false;
if (data->absolute != p_path.data->absolute)
return false;
if (data->path.size() != p_path.data->path.size())
return false;
if (data->subpath.size() != p_path.data->subpath.size())
return false;
if (data->property != p_path.data->property)
return false;
for (int i=0;i<data->path.size();i++) {
if (data->path[i]!=p_path.data->path[i])
return false;
}
for (int i=0;i<data->subpath.size();i++) {
if (data->subpath[i]!=p_path.data->subpath[i])
return false;
}
return true;
}
bool NodePath::operator!=(const NodePath& p_path) const {
return (!(*this == p_path));
}
void NodePath::operator=(const NodePath& p_path) {
if (this==&p_path)
return;
unref();
if (p_path.data && p_path.data->refcount.ref()) {
data=p_path.data;
}
}
NodePath::operator String() const {
if (!data)
return String();
String ret;
if (data->absolute)
ret="/";
for (int i=0;i<data->path.size();i++) {
if (i>0)
ret+="/";
ret+=data->path[i].operator String();
}
for (int i=0;i<data->subpath.size();i++) {
ret+=":"+data->subpath[i].operator String();
}
if (data->property.operator String()!="")
ret+=":"+String(data->property);
return ret;
}
NodePath::NodePath(const NodePath& p_path) {
data=NULL;
if (p_path.data && p_path.data->refcount.ref()) {
data=p_path.data;
}
}
Vector<StringName> NodePath::get_names() const {
if (data)
return data->path;
return Vector<StringName>();
}
Vector<StringName> NodePath::get_subnames() const{
if (data)
return data->subpath;
return Vector<StringName>();
}
NodePath NodePath::rel_path_to(const NodePath& p_np) const {
ERR_FAIL_COND_V( !is_absolute(), NodePath() );
ERR_FAIL_COND_V( !p_np.is_absolute(), NodePath() );
Vector<StringName> src_dirs = get_names();
Vector<StringName> dst_dirs = p_np.get_names();
//find common parent
int common_parent=0;
while(true) {
if (src_dirs.size()==common_parent)
break;
if (dst_dirs.size()==common_parent)
break;
if (src_dirs[common_parent]!=dst_dirs[common_parent])
break;
common_parent++;
}
common_parent--;
Vector<StringName> relpath;
for(int i=src_dirs.size()-1;i>common_parent;i--) {
relpath.push_back("..");
}
for(int i=common_parent+1;i<dst_dirs.size();i++) {
relpath.push_back(dst_dirs[i]);
}
if (relpath.size()==0)
relpath.push_back(".");
return NodePath(relpath,p_np.get_subnames(),false,p_np.get_property());
}
NodePath::NodePath(const Vector<StringName>& p_path,bool p_absolute,const String& p_property) {
data=NULL;
if (p_path.size()==0)
return;
data = memnew( Data );
data->refcount.init();
data->absolute=p_absolute;
data->path=p_path;
data->property=p_property;
}
NodePath::NodePath(const Vector<StringName>& p_path,const Vector<StringName>& p_subpath,bool p_absolute,const String& p_property) {
data=NULL;
if (p_path.size()==0)
return;
data = memnew( Data );
data->refcount.init();
data->absolute=p_absolute;
data->path=p_path;
data->subpath=p_subpath;
data->property=p_property;
}
void NodePath::simplify() {
if (!data)
return;
for(int i=0;i<data->path.size();i++) {
if (data->path.size()==1)
break;
if (data->path[i].operator String()==".") {
data->path.remove(i);
i--;
} else if (data->path[i].operator String()==".." && i>0 && data->path[i-1].operator String()!="." && data->path[i-1].operator String()!="..") {
//remove both
data->path.remove(i-1);
data->path.remove(i-1);
i-=2;
if (data->path.size()==0) {
data->path.push_back(".");
break;
}
}
}
}
NodePath NodePath::simplified() const {
NodePath np=*this;
np.simplify();
return np;
}
NodePath::NodePath(const String& p_path) {
data=NULL;
if (p_path.length()==0)
return;
String path=p_path;
StringName property;
Vector<StringName> subpath;
int absolute=(path[0]=='/')?1:0;;
bool last_is_slash=true;
int slices=0;
int subpath_pos=path.find(":");
if (subpath_pos!=-1) {
int from=subpath_pos+1;
for (int i=from;i<=path.length();i++) {
if (path[i]==':' || path[i]==0) {
String str = path.substr(from,i-from);
if (path[i]==':') {
if (str=="") {
ERR_EXPLAIN("Invalid NodePath: "+p_path);
ERR_FAIL();
}
subpath.push_back(str);
} else {
//property can be empty
property=str;
}
from=i+1;
}
}
path=path.substr(0,subpath_pos);
}
for (int i=absolute;i<path.length();i++) {
if (path[i]=='/') {
last_is_slash=true;
} else {
if (last_is_slash)
slices++;
last_is_slash=false;
}
}
if (slices==0 && !absolute && !property)
return;
data = memnew( Data );
data->refcount.init();
data->absolute=absolute?true:false;
data->property=property;
data->subpath=subpath;
if (slices==0)
return;
data->path.resize(slices);
last_is_slash=true;
int from=absolute;
int slice=0;
for (int i=absolute;i<path.length()+1;i++) {
if (path[i]=='/' || path[i]==0) {
if (!last_is_slash) {
String name=path.substr(from,i-from);
ERR_FAIL_INDEX( slice,data->path.size() );
data->path[slice++]=name;
}
from=i+1;
last_is_slash=true;
} else {
last_is_slash=false;
}
}
}
bool NodePath::is_empty() const {
return !data;
}
NodePath::NodePath() {
data=NULL;
}
NodePath::~NodePath() {
unref();
}