godot/editor/script_create_dialog.h
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

140 lines
5.7 KiB
C++

/*************************************************************************/
/* script_create_dialog.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCRIPT_CREATE_DIALOG_H
#define SCRIPT_CREATE_DIALOG_H
#include "core/object/script_language.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_settings.h"
#include "scene/gui/check_box.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
class CreateDialog;
class ScriptCreateDialog : public ConfirmationDialog {
GDCLASS(ScriptCreateDialog, ConfirmationDialog);
LineEdit *class_name;
Label *error_label;
Label *path_error_label;
Label *builtin_warning_label;
Label *script_name_warning_label;
Label *template_info_label;
PanelContainer *status_panel;
LineEdit *parent_name;
Button *parent_browse_button;
Button *parent_search_button;
OptionButton *language_menu;
OptionButton *template_menu;
LineEdit *file_path;
LineEdit *internal_name;
Button *path_button;
EditorFileDialog *file_browse;
CheckBox *internal;
CheckBox *use_templates;
VBoxContainer *path_vb;
AcceptDialog *alert;
CreateDialog *select_class;
bool path_valid;
bool create_new;
bool is_browsing_parent;
String template_inactive_message;
String initial_bp;
bool is_new_script_created;
bool is_path_valid;
bool has_named_classes;
bool supports_built_in;
bool can_inherit_from_file;
bool is_parent_name_valid;
bool is_class_name_valid;
bool is_built_in;
bool is_using_templates;
bool built_in_enabled;
bool load_enabled;
int current_language;
int default_language;
bool re_check_path;
Control *path_controls[2];
Control *name_controls[2];
Vector<ScriptLanguage::ScriptTemplate> template_list;
ScriptLanguage *language;
String base_type;
void _path_hbox_sorted();
bool _can_be_built_in();
void _path_changed(const String &p_path = String());
void _path_submitted(const String &p_path = String());
void _language_changed(int l = 0);
void _built_in_pressed();
void _use_template_pressed();
bool _validate_parent(const String &p_string);
bool _validate_class(const String &p_string);
String _validate_path(const String &p_path, bool p_file_must_exist);
String _get_class_name() const;
void _class_name_changed(const String &p_name);
void _parent_name_changed(const String &p_parent);
void _template_changed(int p_template = 0);
void _browse_path(bool browse_parent, bool p_save);
void _file_selected(const String &p_file);
void _create();
void _browse_class_in_tree();
virtual void ok_pressed() override;
void _create_new();
void _load_exist();
Vector<String> get_hierarchy(String p_object) const;
void _msg_script_valid(bool valid, const String &p_msg = String());
void _msg_path_valid(bool valid, const String &p_msg = String());
void _update_template_menu();
void _update_dialog();
ScriptLanguage::ScriptTemplate _get_current_template() const;
Vector<ScriptLanguage::ScriptTemplate> _get_user_templates(const ScriptLanguage *language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const;
ScriptLanguage::ScriptTemplate _parse_template(const ScriptLanguage *language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const;
String _get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true);
void set_inheritance_base_type(const String &p_base);
ScriptCreateDialog();
};
#endif // SCRIPT_CREATE_DIALOG_H