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![bruvzg](/assets/img/avatar_default.png)
Use separate language, script and country lists. Add locale selection dialog and property hint.
95 lines
4.1 KiB
C++
95 lines
4.1 KiB
C++
/*************************************************************************/
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/* localization_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LOCALIZATION_EDITOR_H
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#define LOCALIZATION_EDITOR_H
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#include "core/object/undo_redo.h"
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#include "editor_file_dialog.h"
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#include "editor_locale_dialog.h"
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#include "scene/gui/tree.h"
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class LocalizationEditor : public VBoxContainer {
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GDCLASS(LocalizationEditor, VBoxContainer);
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Tree *translation_list;
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EditorLocaleDialog *locale_select;
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EditorFileDialog *translation_file_open;
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Button *translation_res_option_add_button;
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EditorFileDialog *translation_res_file_open_dialog;
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EditorFileDialog *translation_res_option_file_open_dialog;
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Tree *translation_remap;
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Tree *translation_remap_options;
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Tree *translation_pot_list;
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EditorFileDialog *pot_file_open_dialog;
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EditorFileDialog *pot_generate_dialog;
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UndoRedo *undo_redo;
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bool updating_translations;
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String localization_changed;
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void _translation_file_open();
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void _translation_add(const PackedStringArray &p_paths);
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void _translation_delete(Object *p_item, int p_column, int p_button);
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void _translation_res_file_open();
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void _translation_res_add(const PackedStringArray &p_paths);
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void _translation_res_delete(Object *p_item, int p_column, int p_button);
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void _translation_res_select();
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void _translation_res_option_file_open();
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void _translation_res_option_add(const PackedStringArray &p_paths);
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void _translation_res_option_changed();
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void _translation_res_option_delete(Object *p_item, int p_column, int p_button);
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void _translation_res_option_popup(bool p_arrow_clicked);
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void _translation_res_option_selected(const String &p_locale);
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void _pot_add(const PackedStringArray &p_paths);
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void _pot_delete(Object *p_item, int p_column, int p_button);
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void _pot_file_open();
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void _pot_generate_open();
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void _pot_generate(const String &p_file);
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void _update_pot_file_extensions();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void add_translation(const String &p_translation);
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void update_translations();
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LocalizationEditor();
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};
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#endif // LOCALIZATION_EDITOR_H
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