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fe52458154
Happy new year to the wonderful Godot community!
1274 lines
40 KiB
C++
1274 lines
40 KiB
C++
/*************************************************************************/
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/* scene_import_settings.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene_import_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "scene/3d/importer_mesh_instance_3d.h"
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#include "scene/resources/importer_mesh.h"
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#include "scene/resources/surface_tool.h"
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class SceneImportSettingsData : public Object {
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GDCLASS(SceneImportSettingsData, Object)
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friend class SceneImportSettings;
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Map<StringName, Variant> *settings = nullptr;
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Map<StringName, Variant> current;
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Map<StringName, Variant> defaults;
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List<ResourceImporter::ImportOption> options;
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ResourceImporterScene::InternalImportCategory category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
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bool _set(const StringName &p_name, const Variant &p_value) {
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if (settings) {
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if (defaults.has(p_name) && defaults[p_name] == p_value) {
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settings->erase(p_name);
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} else {
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(*settings)[p_name] = p_value;
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}
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current[p_name] = p_value;
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if (ResourceImporterScene::get_singleton()->get_internal_option_update_view_required(category, p_name, current)) {
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SceneImportSettings::get_singleton()->update_view();
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}
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return true;
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}
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return false;
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}
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bool _get(const StringName &p_name, Variant &r_ret) const {
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if (settings) {
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if (settings->has(p_name)) {
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r_ret = (*settings)[p_name];
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return true;
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}
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}
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if (defaults.has(p_name)) {
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r_ret = defaults[p_name];
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return true;
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}
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return false;
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}
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void _get_property_list(List<PropertyInfo> *p_list) const {
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for (const ResourceImporter::ImportOption &E : options) {
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if (ResourceImporterScene::get_singleton()->get_internal_option_visibility(category, E.option.name, current)) {
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p_list->push_back(E.option);
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}
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}
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}
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};
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void SceneImportSettings::_fill_material(Tree *p_tree, const Ref<Material> &p_material, TreeItem *p_parent) {
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String import_id;
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bool has_import_id = false;
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if (p_material->has_meta("import_id")) {
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import_id = p_material->get_meta("import_id");
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has_import_id = true;
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} else if (!p_material->get_name().is_empty()) {
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import_id = p_material->get_name();
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has_import_id = true;
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} else {
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import_id = "@MATERIAL:" + itos(material_set.size());
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}
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if (!material_map.has(import_id)) {
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MaterialData md;
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md.has_import_id = has_import_id;
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md.material = p_material;
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_load_default_subresource_settings(md.settings, "materials", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL);
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material_map[import_id] = md;
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}
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MaterialData &material_data = material_map[import_id];
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Ref<Texture2D> icon = get_theme_icon(SNAME("StandardMaterial3D"), SNAME("EditorIcons"));
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TreeItem *item = p_tree->create_item(p_parent);
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item->set_text(0, p_material->get_name());
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item->set_icon(0, icon);
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bool created = false;
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if (!material_set.has(p_material)) {
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material_set.insert(p_material);
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created = true;
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}
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item->set_meta("type", "Material");
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item->set_meta("import_id", import_id);
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item->set_tooltip(0, vformat(TTR("Import ID: %s"), import_id));
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item->set_selectable(0, true);
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if (p_tree == scene_tree) {
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material_data.scene_node = item;
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} else if (p_tree == mesh_tree) {
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material_data.mesh_node = item;
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} else {
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material_data.material_node = item;
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}
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if (created) {
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_fill_material(material_tree, p_material, material_tree->get_root());
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}
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}
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void SceneImportSettings::_fill_mesh(Tree *p_tree, const Ref<Mesh> &p_mesh, TreeItem *p_parent) {
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String import_id;
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bool has_import_id = false;
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if (p_mesh->has_meta("import_id")) {
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import_id = p_mesh->get_meta("import_id");
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has_import_id = true;
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} else if (!p_mesh->get_name().is_empty()) {
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import_id = p_mesh->get_name();
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has_import_id = true;
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} else {
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import_id = "@MESH:" + itos(mesh_set.size());
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}
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if (!mesh_map.has(import_id)) {
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MeshData md;
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md.has_import_id = has_import_id;
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md.mesh = p_mesh;
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_load_default_subresource_settings(md.settings, "meshes", import_id, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH);
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mesh_map[import_id] = md;
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}
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MeshData &mesh_data = mesh_map[import_id];
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Ref<Texture2D> icon = get_theme_icon(SNAME("Mesh"), SNAME("EditorIcons"));
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TreeItem *item = p_tree->create_item(p_parent);
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item->set_text(0, p_mesh->get_name());
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item->set_icon(0, icon);
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bool created = false;
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if (!mesh_set.has(p_mesh)) {
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mesh_set.insert(p_mesh);
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created = true;
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}
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item->set_meta("type", "Mesh");
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item->set_meta("import_id", import_id);
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item->set_tooltip(0, vformat(TTR("Import ID: %s"), import_id));
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item->set_selectable(0, true);
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if (p_tree == scene_tree) {
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mesh_data.scene_node = item;
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} else {
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mesh_data.mesh_node = item;
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}
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item->set_collapsed(true);
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for (int i = 0; i < p_mesh->get_surface_count(); i++) {
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Ref<Material> mat = p_mesh->surface_get_material(i);
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if (mat.is_valid()) {
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_fill_material(p_tree, mat, item);
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}
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}
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if (created) {
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_fill_mesh(mesh_tree, p_mesh, mesh_tree->get_root());
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}
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}
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void SceneImportSettings::_fill_animation(Tree *p_tree, const Ref<Animation> &p_anim, const String &p_name, TreeItem *p_parent) {
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if (!animation_map.has(p_name)) {
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AnimationData ad;
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ad.animation = p_anim;
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_load_default_subresource_settings(ad.settings, "animations", p_name, ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION);
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animation_map[p_name] = ad;
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}
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AnimationData &animation_data = animation_map[p_name];
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Ref<Texture2D> icon = get_theme_icon(SNAME("Animation"), SNAME("EditorIcons"));
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TreeItem *item = p_tree->create_item(p_parent);
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item->set_text(0, p_name);
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item->set_icon(0, icon);
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item->set_meta("type", "Animation");
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item->set_meta("import_id", p_name);
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item->set_selectable(0, true);
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animation_data.scene_node = item;
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}
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void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
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String import_id;
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if (p_node->has_meta("import_id")) {
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import_id = p_node->get_meta("import_id");
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} else {
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import_id = "PATH:" + String(scene->get_path_to(p_node));
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p_node->set_meta("import_id", import_id);
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}
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ImporterMeshInstance3D *src_mesh_node = Object::cast_to<ImporterMeshInstance3D>(p_node);
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if (src_mesh_node) {
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MeshInstance3D *mesh_node = memnew(MeshInstance3D);
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mesh_node->set_name(src_mesh_node->get_name());
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mesh_node->set_transform(src_mesh_node->get_transform());
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mesh_node->set_skin(src_mesh_node->get_skin());
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mesh_node->set_skeleton_path(src_mesh_node->get_skeleton_path());
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if (src_mesh_node->get_mesh().is_valid()) {
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Ref<ImporterMesh> editor_mesh = src_mesh_node->get_mesh();
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mesh_node->set_mesh(editor_mesh->get_mesh());
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}
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p_node->replace_by(mesh_node);
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memdelete(p_node);
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p_node = mesh_node;
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}
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String type = p_node->get_class();
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if (!has_theme_icon(type, SNAME("EditorIcons"))) {
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type = "Node3D";
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}
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Ref<Texture2D> icon = get_theme_icon(type, SNAME("EditorIcons"));
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TreeItem *item = scene_tree->create_item(p_parent_item);
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item->set_text(0, p_node->get_name());
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if (p_node == scene) {
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icon = get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
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item->set_text(0, "Scene");
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}
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item->set_icon(0, icon);
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item->set_meta("type", "Node");
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item->set_meta("class", type);
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item->set_meta("import_id", import_id);
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item->set_tooltip(0, vformat(TTR("Type: %s\nImport ID: %s"), type, import_id));
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item->set_selectable(0, true);
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if (!node_map.has(import_id)) {
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NodeData nd;
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if (p_node != scene) {
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ResourceImporterScene::InternalImportCategory category;
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if (src_mesh_node) {
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category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
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} else if (Object::cast_to<AnimationPlayer>(p_node)) {
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category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
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} else {
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category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
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}
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_load_default_subresource_settings(nd.settings, "nodes", import_id, category);
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}
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node_map[import_id] = nd;
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}
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NodeData &node_data = node_map[import_id];
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node_data.node = p_node;
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node_data.scene_node = item;
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AnimationPlayer *anim_node = Object::cast_to<AnimationPlayer>(p_node);
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if (anim_node) {
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List<StringName> animations;
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anim_node->get_animation_list(&animations);
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for (const StringName &E : animations) {
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_fill_animation(scene_tree, anim_node->get_animation(E), E, item);
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}
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_fill_scene(p_node->get_child(i), item);
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}
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MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(p_node);
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if (mesh_node && mesh_node->get_mesh().is_valid()) {
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_fill_mesh(scene_tree, mesh_node->get_mesh(), item);
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// Add the collider view.
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MeshInstance3D *collider_view = memnew(MeshInstance3D);
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collider_view->set_name("collider_view");
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collider_view->set_visible(false);
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mesh_node->add_child(collider_view, true);
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collider_view->set_owner(mesh_node);
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Transform3D accum_xform;
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Node3D *base = mesh_node;
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while (base) {
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accum_xform = base->get_transform() * accum_xform;
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base = Object::cast_to<Node3D>(base->get_parent());
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}
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AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
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if (first_aabb) {
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contents_aabb = aabb;
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first_aabb = false;
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} else {
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contents_aabb.merge_with(aabb);
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}
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}
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}
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void SceneImportSettings::_update_scene() {
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scene_tree->clear();
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material_tree->clear();
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mesh_tree->clear();
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//hidden roots
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material_tree->create_item();
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mesh_tree->create_item();
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_fill_scene(scene, nullptr);
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}
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void SceneImportSettings::_update_view_gizmos() {
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for (const KeyValue<String, NodeData> &e : node_map) {
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bool generate_collider = false;
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if (e.value.settings.has(SNAME("generate/physics"))) {
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generate_collider = e.value.settings[SNAME("generate/physics")];
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}
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MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(e.value.node);
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if (mesh_node == nullptr || mesh_node->get_mesh().is_null()) {
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// Nothing to do
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continue;
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}
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MeshInstance3D *collider_view = static_cast<MeshInstance3D *>(mesh_node->find_node("collider_view"));
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CRASH_COND_MSG(collider_view == nullptr, "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");
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collider_view->set_visible(generate_collider);
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if (generate_collider) {
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// This collider_view doesn't have a mesh so we need to generate a new one.
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// Generate the mesh collider.
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Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings);
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const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
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Ref<ArrayMesh> collider_view_mesh;
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collider_view_mesh.instantiate();
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for (Ref<Shape3D> shape : shapes) {
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Ref<ArrayMesh> debug_shape_mesh;
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if (shape.is_valid()) {
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debug_shape_mesh = shape->get_debug_mesh();
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}
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if (debug_shape_mesh.is_valid()) {
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collider_view_mesh->add_surface_from_arrays(
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debug_shape_mesh->surface_get_primitive_type(0),
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debug_shape_mesh->surface_get_arrays(0));
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collider_view_mesh->surface_set_material(
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collider_view_mesh->get_surface_count() - 1,
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collider_mat);
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}
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}
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collider_view->set_mesh(collider_view_mesh);
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collider_view->set_transform(transform);
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}
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}
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}
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void SceneImportSettings::_update_camera() {
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AABB camera_aabb;
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float rot_x = cam_rot_x;
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float rot_y = cam_rot_y;
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float zoom = cam_zoom;
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if (selected_type == "Node" || selected_type.is_empty()) {
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camera_aabb = contents_aabb;
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} else {
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if (mesh_preview->get_mesh().is_valid()) {
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camera_aabb = mesh_preview->get_transform().xform(mesh_preview->get_mesh()->get_aabb());
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} else {
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camera_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
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}
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if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
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const MeshData &md = mesh_map[selected_id];
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rot_x = md.cam_rot_x;
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rot_y = md.cam_rot_y;
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zoom = md.cam_zoom;
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} else if (selected_type == "Material" && material_map.has(selected_id)) {
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const MaterialData &md = material_map[selected_id];
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rot_x = md.cam_rot_x;
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rot_y = md.cam_rot_y;
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zoom = md.cam_zoom;
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}
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}
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Vector3 center = camera_aabb.get_center();
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float camera_size = camera_aabb.get_longest_axis_size();
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camera->set_orthogonal(camera_size * zoom, 0.0001, camera_size * 2);
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Transform3D xf;
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xf.basis = Basis(Vector3(0, 1, 0), rot_y) * Basis(Vector3(1, 0, 0), rot_x);
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xf.origin = center;
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xf.translate(0, 0, camera_size);
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camera->set_transform(xf);
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}
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void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Variant> &settings, const String &p_type, const String &p_import_id, ResourceImporterScene::InternalImportCategory p_category) {
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if (base_subresource_settings.has(p_type)) {
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Dictionary d = base_subresource_settings[p_type];
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if (d.has(p_import_id)) {
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d = d[p_import_id];
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List<ResourceImporterScene::ImportOption> options;
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ResourceImporterScene::get_singleton()->get_internal_import_options(p_category, &options);
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for (const ResourceImporterScene::ImportOption &E : options) {
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String key = E.option.name;
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if (d.has(key)) {
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settings[key] = d[key];
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}
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}
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}
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}
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}
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void SceneImportSettings::update_view() {
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_update_view_gizmos();
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}
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void SceneImportSettings::open_settings(const String &p_path) {
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|
if (scene) {
|
|
memdelete(scene);
|
|
scene = nullptr;
|
|
}
|
|
scene_import_settings_data->settings = nullptr;
|
|
scene = ResourceImporterScene::get_singleton()->pre_import(p_path);
|
|
if (scene == nullptr) {
|
|
EditorNode::get_singleton()->show_warning(TTR("Error opening scene"));
|
|
return;
|
|
}
|
|
|
|
base_path = p_path;
|
|
|
|
material_set.clear();
|
|
mesh_set.clear();
|
|
material_map.clear();
|
|
mesh_map.clear();
|
|
node_map.clear();
|
|
defaults.clear();
|
|
|
|
selected_id = "";
|
|
selected_type = "";
|
|
|
|
cam_rot_x = -Math_PI / 4;
|
|
cam_rot_y = -Math_PI / 4;
|
|
cam_zoom = 1;
|
|
|
|
{
|
|
base_subresource_settings.clear();
|
|
|
|
Ref<ConfigFile> config;
|
|
config.instantiate();
|
|
Error err = config->load(p_path + ".import");
|
|
if (err == OK) {
|
|
List<String> keys;
|
|
config->get_section_keys("params", &keys);
|
|
for (const String &E : keys) {
|
|
Variant value = config->get_value("params", E);
|
|
if (E == "_subresources") {
|
|
base_subresource_settings = value;
|
|
} else {
|
|
defaults[E] = value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
first_aabb = true;
|
|
|
|
_update_scene();
|
|
|
|
base_viewport->add_child(scene);
|
|
|
|
if (first_aabb) {
|
|
contents_aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
|
|
first_aabb = false;
|
|
}
|
|
|
|
popup_centered_ratio();
|
|
_update_view_gizmos();
|
|
_update_camera();
|
|
|
|
set_title(vformat(TTR("Advanced Import Settings for '%s'"), base_path.get_file()));
|
|
}
|
|
|
|
SceneImportSettings *SceneImportSettings::singleton = nullptr;
|
|
|
|
SceneImportSettings *SceneImportSettings::get_singleton() {
|
|
return singleton;
|
|
}
|
|
|
|
void SceneImportSettings::_select(Tree *p_from, String p_type, String p_id) {
|
|
selecting = true;
|
|
|
|
if (p_type == "Node") {
|
|
node_selected->hide(); //always hide just in case
|
|
mesh_preview->hide();
|
|
if (Object::cast_to<Node3D>(scene)) {
|
|
Object::cast_to<Node3D>(scene)->show();
|
|
}
|
|
//NodeData &nd=node_map[p_id];
|
|
material_tree->deselect_all();
|
|
mesh_tree->deselect_all();
|
|
NodeData &nd = node_map[p_id];
|
|
|
|
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(nd.node);
|
|
if (mi) {
|
|
Ref<Mesh> base_mesh = mi->get_mesh();
|
|
if (base_mesh.is_valid()) {
|
|
AABB aabb = base_mesh->get_aabb();
|
|
Transform3D aabb_xf;
|
|
aabb_xf.basis.scale(aabb.size);
|
|
aabb_xf.origin = aabb.position;
|
|
|
|
aabb_xf = mi->get_global_transform() * aabb_xf;
|
|
node_selected->set_transform(aabb_xf);
|
|
node_selected->show();
|
|
}
|
|
}
|
|
|
|
if (nd.node == scene) {
|
|
scene_import_settings_data->settings = &defaults;
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX;
|
|
} else {
|
|
scene_import_settings_data->settings = &nd.settings;
|
|
if (mi) {
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE;
|
|
} else if (Object::cast_to<AnimationPlayer>(nd.node)) {
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE;
|
|
} else {
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_NODE;
|
|
}
|
|
}
|
|
} else if (p_type == "Animation") {
|
|
node_selected->hide(); //always hide just in case
|
|
mesh_preview->hide();
|
|
if (Object::cast_to<Node3D>(scene)) {
|
|
Object::cast_to<Node3D>(scene)->show();
|
|
}
|
|
//NodeData &nd=node_map[p_id];
|
|
material_tree->deselect_all();
|
|
mesh_tree->deselect_all();
|
|
AnimationData &ad = animation_map[p_id];
|
|
|
|
scene_import_settings_data->settings = &ad.settings;
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_ANIMATION;
|
|
} else if (p_type == "Mesh") {
|
|
node_selected->hide();
|
|
if (Object::cast_to<Node3D>(scene)) {
|
|
Object::cast_to<Node3D>(scene)->hide();
|
|
}
|
|
|
|
MeshData &md = mesh_map[p_id];
|
|
if (p_from != mesh_tree) {
|
|
md.mesh_node->uncollapse_tree();
|
|
md.mesh_node->select(0);
|
|
mesh_tree->ensure_cursor_is_visible();
|
|
}
|
|
if (p_from != scene_tree) {
|
|
md.scene_node->uncollapse_tree();
|
|
md.scene_node->select(0);
|
|
scene_tree->ensure_cursor_is_visible();
|
|
}
|
|
|
|
mesh_preview->set_mesh(md.mesh);
|
|
mesh_preview->show();
|
|
|
|
material_tree->deselect_all();
|
|
|
|
scene_import_settings_data->settings = &md.settings;
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MESH;
|
|
} else if (p_type == "Material") {
|
|
node_selected->hide();
|
|
if (Object::cast_to<Node3D>(scene)) {
|
|
Object::cast_to<Node3D>(scene)->hide();
|
|
}
|
|
|
|
mesh_preview->show();
|
|
|
|
MaterialData &md = material_map[p_id];
|
|
|
|
material_preview->set_material(md.material);
|
|
mesh_preview->set_mesh(material_preview);
|
|
|
|
if (p_from != mesh_tree) {
|
|
md.mesh_node->uncollapse_tree();
|
|
md.mesh_node->select(0);
|
|
mesh_tree->ensure_cursor_is_visible();
|
|
}
|
|
if (p_from != scene_tree) {
|
|
md.scene_node->uncollapse_tree();
|
|
md.scene_node->select(0);
|
|
scene_tree->ensure_cursor_is_visible();
|
|
}
|
|
if (p_from != material_tree) {
|
|
md.material_node->uncollapse_tree();
|
|
md.material_node->select(0);
|
|
material_tree->ensure_cursor_is_visible();
|
|
}
|
|
|
|
scene_import_settings_data->settings = &md.settings;
|
|
scene_import_settings_data->category = ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MATERIAL;
|
|
}
|
|
|
|
selected_type = p_type;
|
|
selected_id = p_id;
|
|
|
|
selecting = false;
|
|
|
|
_update_camera();
|
|
|
|
List<ResourceImporter::ImportOption> options;
|
|
|
|
if (scene_import_settings_data->category == ResourceImporterScene::INTERNAL_IMPORT_CATEGORY_MAX) {
|
|
ResourceImporterScene::get_singleton()->get_import_options(base_path, &options);
|
|
} else {
|
|
ResourceImporterScene::get_singleton()->get_internal_import_options(scene_import_settings_data->category, &options);
|
|
}
|
|
|
|
scene_import_settings_data->defaults.clear();
|
|
scene_import_settings_data->current.clear();
|
|
|
|
for (const ResourceImporter::ImportOption &E : options) {
|
|
scene_import_settings_data->defaults[E.option.name] = E.default_value;
|
|
//needed for visibility toggling (fails if something is missing)
|
|
if (scene_import_settings_data->settings->has(E.option.name)) {
|
|
scene_import_settings_data->current[E.option.name] = (*scene_import_settings_data->settings)[E.option.name];
|
|
} else {
|
|
scene_import_settings_data->current[E.option.name] = E.default_value;
|
|
}
|
|
}
|
|
scene_import_settings_data->options = options;
|
|
inspector->edit(scene_import_settings_data);
|
|
scene_import_settings_data->notify_property_list_changed();
|
|
}
|
|
|
|
void SceneImportSettings::_material_tree_selected() {
|
|
if (selecting) {
|
|
return;
|
|
}
|
|
TreeItem *item = material_tree->get_selected();
|
|
String type = item->get_meta("type");
|
|
String import_id = item->get_meta("import_id");
|
|
|
|
_select(material_tree, type, import_id);
|
|
}
|
|
|
|
void SceneImportSettings::_mesh_tree_selected() {
|
|
if (selecting) {
|
|
return;
|
|
}
|
|
|
|
TreeItem *item = mesh_tree->get_selected();
|
|
String type = item->get_meta("type");
|
|
String import_id = item->get_meta("import_id");
|
|
|
|
_select(mesh_tree, type, import_id);
|
|
}
|
|
|
|
void SceneImportSettings::_scene_tree_selected() {
|
|
if (selecting) {
|
|
return;
|
|
}
|
|
TreeItem *item = scene_tree->get_selected();
|
|
String type = item->get_meta("type");
|
|
String import_id = item->get_meta("import_id");
|
|
|
|
_select(scene_tree, type, import_id);
|
|
}
|
|
|
|
void SceneImportSettings::_viewport_input(const Ref<InputEvent> &p_input) {
|
|
float *rot_x = &cam_rot_x;
|
|
float *rot_y = &cam_rot_y;
|
|
float *zoom = &cam_zoom;
|
|
|
|
if (selected_type == "Mesh" && mesh_map.has(selected_id)) {
|
|
MeshData &md = mesh_map[selected_id];
|
|
rot_x = &md.cam_rot_x;
|
|
rot_y = &md.cam_rot_y;
|
|
zoom = &md.cam_zoom;
|
|
} else if (selected_type == "Material" && material_map.has(selected_id)) {
|
|
MaterialData &md = material_map[selected_id];
|
|
rot_x = &md.cam_rot_x;
|
|
rot_y = &md.cam_rot_y;
|
|
zoom = &md.cam_zoom;
|
|
}
|
|
Ref<InputEventMouseMotion> mm = p_input;
|
|
if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
|
|
(*rot_x) -= mm->get_relative().y * 0.01 * EDSCALE;
|
|
(*rot_y) -= mm->get_relative().x * 0.01 * EDSCALE;
|
|
(*rot_x) = CLAMP((*rot_x), -Math_PI / 2, Math_PI / 2);
|
|
_update_camera();
|
|
}
|
|
Ref<InputEventMouseButton> mb = p_input;
|
|
if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
|
|
(*zoom) *= 1.1;
|
|
if ((*zoom) > 10.0) {
|
|
(*zoom) = 10.0;
|
|
}
|
|
_update_camera();
|
|
}
|
|
if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP) {
|
|
(*zoom) /= 1.1;
|
|
if ((*zoom) < 0.1) {
|
|
(*zoom) = 0.1;
|
|
}
|
|
_update_camera();
|
|
}
|
|
}
|
|
|
|
void SceneImportSettings::_re_import() {
|
|
Map<StringName, Variant> main_settings;
|
|
|
|
main_settings = defaults;
|
|
main_settings.erase("_subresources");
|
|
Dictionary nodes;
|
|
Dictionary materials;
|
|
Dictionary meshes;
|
|
Dictionary animations;
|
|
|
|
Dictionary subresources;
|
|
|
|
for (KeyValue<String, NodeData> &E : node_map) {
|
|
if (E.value.settings.size()) {
|
|
Dictionary d;
|
|
for (const KeyValue<StringName, Variant> &F : E.value.settings) {
|
|
d[String(F.key)] = F.value;
|
|
}
|
|
nodes[E.key] = d;
|
|
}
|
|
}
|
|
if (nodes.size()) {
|
|
subresources["nodes"] = nodes;
|
|
}
|
|
|
|
for (KeyValue<String, MaterialData> &E : material_map) {
|
|
if (E.value.settings.size()) {
|
|
Dictionary d;
|
|
for (const KeyValue<StringName, Variant> &F : E.value.settings) {
|
|
d[String(F.key)] = F.value;
|
|
}
|
|
materials[E.key] = d;
|
|
}
|
|
}
|
|
if (materials.size()) {
|
|
subresources["materials"] = materials;
|
|
}
|
|
|
|
for (KeyValue<String, MeshData> &E : mesh_map) {
|
|
if (E.value.settings.size()) {
|
|
Dictionary d;
|
|
for (const KeyValue<StringName, Variant> &F : E.value.settings) {
|
|
d[String(F.key)] = F.value;
|
|
}
|
|
meshes[E.key] = d;
|
|
}
|
|
}
|
|
if (meshes.size()) {
|
|
subresources["meshes"] = meshes;
|
|
}
|
|
|
|
for (KeyValue<String, AnimationData> &E : animation_map) {
|
|
if (E.value.settings.size()) {
|
|
Dictionary d;
|
|
for (const KeyValue<StringName, Variant> &F : E.value.settings) {
|
|
d[String(F.key)] = F.value;
|
|
}
|
|
animations[E.key] = d;
|
|
}
|
|
}
|
|
if (animations.size()) {
|
|
subresources["animations"] = animations;
|
|
}
|
|
|
|
if (subresources.size()) {
|
|
main_settings["_subresources"] = subresources;
|
|
}
|
|
|
|
EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(base_path, "scene", main_settings);
|
|
}
|
|
|
|
void SceneImportSettings::_notification(int p_what) {
|
|
if (p_what == NOTIFICATION_READY) {
|
|
connect("confirmed", callable_mp(this, &SceneImportSettings::_re_import));
|
|
}
|
|
}
|
|
|
|
void SceneImportSettings::_menu_callback(int p_id) {
|
|
switch (p_id) {
|
|
case ACTION_EXTRACT_MATERIALS: {
|
|
save_path->set_text(TTR("Select folder to extract material resources"));
|
|
external_extension_type->select(0);
|
|
} break;
|
|
case ACTION_CHOOSE_MESH_SAVE_PATHS: {
|
|
save_path->set_text(TTR("Select folder where mesh resources will save on import"));
|
|
external_extension_type->select(1);
|
|
} break;
|
|
case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
|
|
save_path->set_text(TTR("Select folder where animations will save on import"));
|
|
external_extension_type->select(1);
|
|
} break;
|
|
}
|
|
|
|
save_path->set_current_dir(base_path.get_base_dir());
|
|
current_action = p_id;
|
|
save_path->popup_centered_ratio();
|
|
}
|
|
|
|
void SceneImportSettings::_save_path_changed(const String &p_path) {
|
|
save_path_item->set_text(1, p_path);
|
|
|
|
if (FileAccess::exists(p_path)) {
|
|
save_path_item->set_text(2, "Warning: File exists");
|
|
save_path_item->set_tooltip(2, TTR("Existing file with the same name will be replaced."));
|
|
save_path_item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
|
|
|
|
} else {
|
|
save_path_item->set_text(2, "Will create new File");
|
|
save_path_item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
|
|
}
|
|
}
|
|
|
|
void SceneImportSettings::_browse_save_callback(Object *p_item, int p_column, int p_id) {
|
|
TreeItem *item = Object::cast_to<TreeItem>(p_item);
|
|
|
|
String path = item->get_text(1);
|
|
|
|
item_save_path->set_current_file(path);
|
|
save_path_item = item;
|
|
|
|
item_save_path->popup_centered_ratio();
|
|
}
|
|
|
|
void SceneImportSettings::_save_dir_callback(const String &p_path) {
|
|
external_path_tree->clear();
|
|
TreeItem *root = external_path_tree->create_item();
|
|
save_path_items.clear();
|
|
|
|
switch (current_action) {
|
|
case ACTION_EXTRACT_MATERIALS: {
|
|
for (const KeyValue<String, MaterialData> &E : material_map) {
|
|
MaterialData &md = material_map[E.key];
|
|
|
|
TreeItem *item = external_path_tree->create_item(root);
|
|
|
|
String name = md.material_node->get_text(0);
|
|
|
|
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
|
|
item->set_icon(0, get_theme_icon(SNAME("StandardMaterial3D"), SNAME("EditorIcons")));
|
|
item->set_text(0, name);
|
|
|
|
if (md.has_import_id) {
|
|
if (md.settings.has("use_external/enabled") && bool(md.settings["use_external/enabled"])) {
|
|
item->set_text(2, "Already External");
|
|
item->set_tooltip(2, TTR("This material already references an external file, no action will be taken.\nDisable the external property for it to be extracted again."));
|
|
} else {
|
|
item->set_metadata(0, E.key);
|
|
item->set_editable(0, true);
|
|
item->set_checked(0, true);
|
|
String path = p_path.plus_file(name);
|
|
if (external_extension_type->get_selected() == 0) {
|
|
path += ".tres";
|
|
} else {
|
|
path += ".res";
|
|
}
|
|
|
|
item->set_text(1, path);
|
|
if (FileAccess::exists(path)) {
|
|
item->set_text(2, "Warning: File exists");
|
|
item->set_tooltip(2, TTR("Existing file with the same name will be replaced."));
|
|
item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
|
|
|
|
} else {
|
|
item->set_text(2, "Will create new File");
|
|
item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
|
|
}
|
|
|
|
item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
|
|
}
|
|
|
|
} else {
|
|
item->set_text(2, "No import ID");
|
|
item->set_tooltip(2, TTR("Material has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
|
|
item->set_icon(2, get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
|
|
}
|
|
|
|
save_path_items.push_back(item);
|
|
}
|
|
|
|
external_paths->set_title(TTR("Extract Materials to Resource Files"));
|
|
external_paths->get_ok_button()->set_text(TTR("Extract"));
|
|
} break;
|
|
case ACTION_CHOOSE_MESH_SAVE_PATHS: {
|
|
for (const KeyValue<String, MeshData> &E : mesh_map) {
|
|
MeshData &md = mesh_map[E.key];
|
|
|
|
TreeItem *item = external_path_tree->create_item(root);
|
|
|
|
String name = md.mesh_node->get_text(0);
|
|
|
|
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
|
|
item->set_icon(0, get_theme_icon(SNAME("Mesh"), SNAME("EditorIcons")));
|
|
item->set_text(0, name);
|
|
|
|
if (md.has_import_id) {
|
|
if (md.settings.has("save_to_file/enabled") && bool(md.settings["save_to_file/enabled"])) {
|
|
item->set_text(2, "Already Saving");
|
|
item->set_tooltip(2, TTR("This mesh already saves to an external resource, no action will be taken."));
|
|
} else {
|
|
item->set_metadata(0, E.key);
|
|
item->set_editable(0, true);
|
|
item->set_checked(0, true);
|
|
String path = p_path.plus_file(name);
|
|
if (external_extension_type->get_selected() == 0) {
|
|
path += ".tres";
|
|
} else {
|
|
path += ".res";
|
|
}
|
|
|
|
item->set_text(1, path);
|
|
if (FileAccess::exists(path)) {
|
|
item->set_text(2, "Warning: File exists");
|
|
item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import."));
|
|
item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
|
|
|
|
} else {
|
|
item->set_text(2, "Will save to new File");
|
|
item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
|
|
}
|
|
|
|
item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
|
|
}
|
|
|
|
} else {
|
|
item->set_text(2, "No import ID");
|
|
item->set_tooltip(2, TTR("Mesh has no name nor any other way to identify on re-import.\nPlease name it or ensure it is exported with an unique ID."));
|
|
item->set_icon(2, get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")));
|
|
}
|
|
|
|
save_path_items.push_back(item);
|
|
}
|
|
|
|
external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport"));
|
|
external_paths->get_ok_button()->set_text(TTR("Set Paths"));
|
|
} break;
|
|
case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
|
|
for (const KeyValue<String, AnimationData> &E : animation_map) {
|
|
AnimationData &ad = animation_map[E.key];
|
|
|
|
TreeItem *item = external_path_tree->create_item(root);
|
|
|
|
String name = ad.scene_node->get_text(0);
|
|
|
|
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
|
|
item->set_icon(0, get_theme_icon(SNAME("Animation"), SNAME("EditorIcons")));
|
|
item->set_text(0, name);
|
|
|
|
if (ad.settings.has("save_to_file/enabled") && bool(ad.settings["save_to_file/enabled"])) {
|
|
item->set_text(2, "Already Saving");
|
|
item->set_tooltip(2, TTR("This animation already saves to an external resource, no action will be taken."));
|
|
} else {
|
|
item->set_metadata(0, E.key);
|
|
item->set_editable(0, true);
|
|
item->set_checked(0, true);
|
|
String path = p_path.plus_file(name);
|
|
if (external_extension_type->get_selected() == 0) {
|
|
path += ".tres";
|
|
} else {
|
|
path += ".res";
|
|
}
|
|
|
|
item->set_text(1, path);
|
|
if (FileAccess::exists(path)) {
|
|
item->set_text(2, "Warning: File exists");
|
|
item->set_tooltip(2, TTR("Existing file with the same name will be replaced on import."));
|
|
item->set_icon(2, get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
|
|
|
|
} else {
|
|
item->set_text(2, "Will save to new File");
|
|
item->set_icon(2, get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")));
|
|
}
|
|
|
|
item->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
|
|
}
|
|
|
|
save_path_items.push_back(item);
|
|
}
|
|
|
|
external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport"));
|
|
external_paths->get_ok_button()->set_text(TTR("Set Paths"));
|
|
|
|
} break;
|
|
}
|
|
|
|
external_paths->popup_centered_ratio();
|
|
}
|
|
|
|
void SceneImportSettings::_save_dir_confirm() {
|
|
for (int i = 0; i < save_path_items.size(); i++) {
|
|
TreeItem *item = save_path_items[i];
|
|
if (!item->is_checked(0)) {
|
|
continue; //ignore
|
|
}
|
|
String path = item->get_text(1);
|
|
if (!path.is_resource_file()) {
|
|
continue;
|
|
}
|
|
|
|
String id = item->get_metadata(0);
|
|
|
|
switch (current_action) {
|
|
case ACTION_EXTRACT_MATERIALS: {
|
|
ERR_CONTINUE(!material_map.has(id));
|
|
MaterialData &md = material_map[id];
|
|
|
|
Error err = ResourceSaver::save(path, md.material);
|
|
if (err != OK) {
|
|
EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:") + "\n\t" + path);
|
|
continue;
|
|
}
|
|
|
|
md.settings["use_external/enabled"] = true;
|
|
md.settings["use_external/path"] = path;
|
|
|
|
} break;
|
|
case ACTION_CHOOSE_MESH_SAVE_PATHS: {
|
|
ERR_CONTINUE(!mesh_map.has(id));
|
|
MeshData &md = mesh_map[id];
|
|
|
|
md.settings["save_to_file/enabled"] = true;
|
|
md.settings["save_to_file/path"] = path;
|
|
} break;
|
|
case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
|
|
ERR_CONTINUE(!animation_map.has(id));
|
|
AnimationData &ad = animation_map[id];
|
|
|
|
ad.settings["save_to_file/enabled"] = true;
|
|
ad.settings["save_to_file/path"] = path;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
if (current_action == ACTION_EXTRACT_MATERIALS) {
|
|
//as this happens right now, the scene needs to be saved and reimported.
|
|
_re_import();
|
|
open_settings(base_path);
|
|
} else {
|
|
scene_import_settings_data->notify_property_list_changed();
|
|
}
|
|
}
|
|
|
|
SceneImportSettings::SceneImportSettings() {
|
|
singleton = this;
|
|
|
|
VBoxContainer *main_vb = memnew(VBoxContainer);
|
|
add_child(main_vb);
|
|
HBoxContainer *menu_hb = memnew(HBoxContainer);
|
|
main_vb->add_child(menu_hb);
|
|
|
|
action_menu = memnew(MenuButton);
|
|
action_menu->set_text(TTR("Actions..."));
|
|
menu_hb->add_child(action_menu);
|
|
|
|
action_menu->get_popup()->add_item(TTR("Extract Materials"), ACTION_EXTRACT_MATERIALS);
|
|
action_menu->get_popup()->add_separator();
|
|
action_menu->get_popup()->add_item(TTR("Set Animation Save Paths"), ACTION_CHOOSE_ANIMATION_SAVE_PATHS);
|
|
action_menu->get_popup()->add_item(TTR("Set Mesh Save Paths"), ACTION_CHOOSE_MESH_SAVE_PATHS);
|
|
|
|
action_menu->get_popup()->connect("id_pressed", callable_mp(this, &SceneImportSettings::_menu_callback));
|
|
|
|
tree_split = memnew(HSplitContainer);
|
|
main_vb->add_child(tree_split);
|
|
tree_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
|
data_mode = memnew(TabContainer);
|
|
tree_split->add_child(data_mode);
|
|
data_mode->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
|
|
|
|
property_split = memnew(HSplitContainer);
|
|
tree_split->add_child(property_split);
|
|
property_split->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
|
|
scene_tree = memnew(Tree);
|
|
scene_tree->set_name(TTR("Scene"));
|
|
data_mode->add_child(scene_tree);
|
|
scene_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_scene_tree_selected));
|
|
|
|
mesh_tree = memnew(Tree);
|
|
mesh_tree->set_name(TTR("Meshes"));
|
|
data_mode->add_child(mesh_tree);
|
|
mesh_tree->set_hide_root(true);
|
|
mesh_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_mesh_tree_selected));
|
|
|
|
material_tree = memnew(Tree);
|
|
material_tree->set_name(TTR("Materials"));
|
|
data_mode->add_child(material_tree);
|
|
material_tree->connect("cell_selected", callable_mp(this, &SceneImportSettings::_material_tree_selected));
|
|
|
|
material_tree->set_hide_root(true);
|
|
|
|
SubViewportContainer *vp_container = memnew(SubViewportContainer);
|
|
vp_container->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
vp_container->set_custom_minimum_size(Size2(10, 10));
|
|
vp_container->set_stretch(true);
|
|
vp_container->connect("gui_input", callable_mp(this, &SceneImportSettings::_viewport_input));
|
|
property_split->add_child(vp_container);
|
|
|
|
base_viewport = memnew(SubViewport);
|
|
vp_container->add_child(base_viewport);
|
|
|
|
base_viewport->set_use_own_world_3d(true);
|
|
|
|
camera = memnew(Camera3D);
|
|
base_viewport->add_child(camera);
|
|
camera->make_current();
|
|
|
|
light = memnew(DirectionalLight3D);
|
|
light->set_transform(Transform3D().looking_at(Vector3(-1, -2, -0.6), Vector3(0, 1, 0)));
|
|
base_viewport->add_child(light);
|
|
light->set_shadow(true);
|
|
|
|
{
|
|
Ref<StandardMaterial3D> selection_mat;
|
|
selection_mat.instantiate();
|
|
selection_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
selection_mat->set_albedo(Color(1, 0.8, 1.0));
|
|
|
|
Ref<SurfaceTool> st;
|
|
st.instantiate();
|
|
st->begin(Mesh::PRIMITIVE_LINES);
|
|
|
|
AABB base_aabb;
|
|
base_aabb.size = Vector3(1, 1, 1);
|
|
|
|
for (int i = 0; i < 12; i++) {
|
|
Vector3 a, b;
|
|
base_aabb.get_edge(i, a, b);
|
|
|
|
st->add_vertex(a);
|
|
st->add_vertex(a.lerp(b, 0.2));
|
|
st->add_vertex(b);
|
|
st->add_vertex(b.lerp(a, 0.2));
|
|
}
|
|
|
|
selection_mesh.instantiate();
|
|
st->commit(selection_mesh);
|
|
selection_mesh->surface_set_material(0, selection_mat);
|
|
|
|
node_selected = memnew(MeshInstance3D);
|
|
node_selected->set_mesh(selection_mesh);
|
|
base_viewport->add_child(node_selected);
|
|
node_selected->hide();
|
|
}
|
|
|
|
{
|
|
mesh_preview = memnew(MeshInstance3D);
|
|
base_viewport->add_child(mesh_preview);
|
|
mesh_preview->hide();
|
|
|
|
material_preview.instantiate();
|
|
}
|
|
|
|
{
|
|
collider_mat.instantiate();
|
|
collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
collider_mat->set_albedo(Color(0.5, 0.5, 1.0));
|
|
}
|
|
|
|
inspector = memnew(EditorInspector);
|
|
inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
|
|
|
|
property_split->add_child(inspector);
|
|
|
|
scene_import_settings_data = memnew(SceneImportSettingsData);
|
|
|
|
get_ok_button()->set_text(TTR("Reimport"));
|
|
get_cancel_button()->set_text(TTR("Close"));
|
|
|
|
external_paths = memnew(ConfirmationDialog);
|
|
add_child(external_paths);
|
|
external_path_tree = memnew(Tree);
|
|
external_paths->add_child(external_path_tree);
|
|
external_path_tree->connect("button_pressed", callable_mp(this, &SceneImportSettings::_browse_save_callback));
|
|
external_paths->connect("confirmed", callable_mp(this, &SceneImportSettings::_save_dir_confirm));
|
|
external_path_tree->set_columns(3);
|
|
external_path_tree->set_column_titles_visible(true);
|
|
external_path_tree->set_column_expand(0, true);
|
|
external_path_tree->set_column_custom_minimum_width(0, 100 * EDSCALE);
|
|
external_path_tree->set_column_title(0, TTR("Resource"));
|
|
external_path_tree->set_column_expand(1, true);
|
|
external_path_tree->set_column_custom_minimum_width(1, 100 * EDSCALE);
|
|
external_path_tree->set_column_title(1, TTR("Path"));
|
|
external_path_tree->set_column_expand(2, false);
|
|
external_path_tree->set_column_custom_minimum_width(2, 200 * EDSCALE);
|
|
external_path_tree->set_column_title(2, TTR("Status"));
|
|
save_path = memnew(EditorFileDialog);
|
|
save_path->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
|
|
HBoxContainer *extension_hb = memnew(HBoxContainer);
|
|
save_path->get_vbox()->add_child(extension_hb);
|
|
extension_hb->add_spacer();
|
|
extension_hb->add_child(memnew(Label(TTR("Save Extension: "))));
|
|
external_extension_type = memnew(OptionButton);
|
|
extension_hb->add_child(external_extension_type);
|
|
external_extension_type->add_item(TTR("Text: *.tres"));
|
|
external_extension_type->add_item(TTR("Binary: *.res"));
|
|
external_path_tree->set_hide_root(true);
|
|
add_child(save_path);
|
|
|
|
item_save_path = memnew(EditorFileDialog);
|
|
item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
|
|
item_save_path->add_filter("*.tres;Text Resource");
|
|
item_save_path->add_filter("*.res;Binary Resource");
|
|
add_child(item_save_path);
|
|
item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettings::_save_path_changed));
|
|
|
|
save_path->connect("dir_selected", callable_mp(this, &SceneImportSettings::_save_dir_callback));
|
|
}
|
|
|
|
SceneImportSettings::~SceneImportSettings() {
|
|
memdelete(scene_import_settings_data);
|
|
}
|