godot/editor/editor_translation.cpp
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

100 lines
3.9 KiB
C++

/*************************************************************************/
/* editor_translation.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor/editor_translation.h"
#include "core/io/compression.h"
#include "core/io/file_access_memory.h"
#include "core/io/translation_loader_po.h"
#include "editor/doc_translations.gen.h"
#include "editor/editor_translations.gen.h"
Vector<String> get_editor_locales() {
Vector<String> locales;
EditorTranslationList *etl = _editor_translations;
while (etl->data) {
const String &locale = etl->lang;
locales.push_back(locale);
etl++;
}
return locales;
}
void load_editor_translations(const String &p_locale) {
EditorTranslationList *etl = _editor_translations;
while (etl->data) {
if (etl->lang == p_locale) {
Vector<uint8_t> data;
data.resize(etl->uncomp_size);
Compression::decompress(data.ptrw(), etl->uncomp_size, etl->data, etl->comp_size, Compression::MODE_DEFLATE);
FileAccessMemory *fa = memnew(FileAccessMemory);
fa->open_custom(data.ptr(), data.size());
Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
if (tr.is_valid()) {
tr->set_locale(etl->lang);
TranslationServer::get_singleton()->set_tool_translation(tr);
break;
}
}
etl++;
}
}
void load_doc_translations(const String &p_locale) {
DocTranslationList *dtl = _doc_translations;
while (dtl->data) {
if (dtl->lang == p_locale) {
Vector<uint8_t> data;
data.resize(dtl->uncomp_size);
Compression::decompress(data.ptrw(), dtl->uncomp_size, dtl->data, dtl->comp_size, Compression::MODE_DEFLATE);
FileAccessMemory *fa = memnew(FileAccessMemory);
fa->open_custom(data.ptr(), data.size());
Ref<Translation> tr = TranslationLoaderPO::load_translation(fa);
if (tr.is_valid()) {
tr->set_locale(dtl->lang);
TranslationServer::get_singleton()->set_doc_translation(tr);
break;
}
}
dtl++;
}
}