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2015-06-12 13:53:18 -03:00
bin
core Fixed get_packet/put_packet bindings in PacketPeer. 2015-06-08 13:18:18 -04:00
demos added icon 2015-06-11 10:03:33 -03:00
doc -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
drivers Update rasterizer_gles2.cpp 2015-06-12 09:54:19 -03:00
main -fixed many memory initialization issues 2015-06-06 22:06:58 -03:00
modules -Rename unexisting by nonexistant, closes #1940 2015-05-18 10:20:54 -03:00
platform draw button focus before text and icon 2015-06-08 10:36:27 -03:00
scene made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
servers new space shooter demo 2015-06-11 10:00:48 -03:00
tools made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
.gitignore draw button focus before text and icon 2015-06-08 10:36:27 -03:00
.travis.yml
Doxyfile
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md
logo.png
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
logo_small.png
makerel.bat new space shooter demo 2015-06-11 10:00:48 -03:00
methods.py
README.md Put this back to fix web page.Will have to figure something else for mainpage in doxygen. 2015-05-17 06:40:08 -06:00
SConstruct
version.py version bump to stable 2015-05-21 15:03:21 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced