godot/scene/resources
2021-11-12 12:53:40 +03:00
..
default_theme Fix Label and RichTextLabale text shadows and shadow outlines. 2021-11-06 10:22:09 +02:00
animation.cpp Merge pull request #53819 from TokageItLab/re-implement-ping-pong 2021-11-09 22:11:04 +01:00
animation.h reimplement ping-pong 2021-11-03 13:39:33 +09:00
audio_stream_sample.cpp Merge pull request #53819 from TokageItLab/re-implement-ping-pong 2021-11-09 22:11:04 +01:00
audio_stream_sample.h reimplement ping-pong 2021-11-03 13:39:33 +09:00
bit_map.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
bit_map.h
box_shape_3d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
box_shape_3d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
camera_effects.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
camera_effects.h
canvas_item_material.cpp Add half frame to floor() 2021-09-29 20:32:37 +02:00
canvas_item_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
capsule_shape_2d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
capsule_shape_2d.h Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
capsule_shape_3d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 -07:00
capsule_shape_3d.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 -07:00
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +02:00
convex_polygon_shape_3d.h
curve.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
curve.h Curve2D/Curve3D: exact linear interpolation 2021-08-21 16:57:59 +09:00
cylinder_shape_3d.cpp
cylinder_shape_3d.h
environment.cpp Rename GradientTexture to GradientTexture1D 2021-11-07 15:11:04 +02:00
environment.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
fog_material.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
fog_material.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
font.cpp Add functions for getting name and font style from dynamic and bitmap fonts. 2021-10-31 12:40:58 +02:00
font.h Add functions for getting name and font style from dynamic and bitmap fonts. 2021-10-31 12:40:58 +02:00
gradient.cpp Several Gradient improvements 2021-11-08 19:11:36 +01:00
gradient.h Several Gradient improvements 2021-11-08 19:11:36 +01:00
height_map_shape_3d.cpp Some work on double support 2021-08-09 17:43:48 -05:00
height_map_shape_3d.h Some work on double support 2021-08-09 17:43:48 -05:00
immediate_mesh.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
immediate_mesh.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 -07:00
importer_mesh.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
importer_mesh.h Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +02:00
material.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
material.h Hide render_priority except when using SpatialMaterials 2021-10-04 08:48:58 -07:00
mesh.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
mesh.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
mesh_data_tool.cpp Prevent MeshDataTool from crashing due to invalid bones/weights arrays 2021-11-02 16:52:56 +03:00
mesh_data_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
mesh_library.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
mesh_library.h implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +02:00
multimesh.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
multimesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
navigation_mesh.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
navigation_mesh.h Change default navmesh agent radius to match nav agent node's default radius 2021-10-19 11:43:39 -04:00
packed_scene.cpp Add property value pinning 2021-11-08 17:42:30 +01:00
packed_scene.h Add property value pinning 2021-11-08 17:42:30 +01:00
particles_material.cpp Rename GradientTexture to GradientTexture1D 2021-11-07 15:11:04 +02:00
particles_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +01:00
physics_material.cpp Allow values > 1 for friction and bounce in PhysicsMaterial 2021-05-03 17:48:23 -07:00
physics_material.h
polygon_path_finder.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
polygon_path_finder.h
primitive_meshes.cpp Fixes the normals of SphereMesh when the radius is different from 1 2021-09-28 00:09:39 +01:00
primitive_meshes.h QuadMesh remove format ARRAY_FORMAT_INDEX 2021-09-27 13:10:34 -04:00
rectangle_shape_2d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
rectangle_shape_2d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
resource_format_text.cpp Add is_built_in() method to Resource 2021-11-04 12:45:58 +01:00
resource_format_text.h Implement Resource UIDs 2021-07-24 09:16:52 -03:00
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_2d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
separation_ray_shape_3d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 -07:00
shader.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
shader.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
shape_2d.cpp
shape_2d.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
shape_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
shape_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
skeleton_modification_2d.cpp Merge duplicate branch conditions to one. 2021-09-26 21:18:15 +05:45
skeleton_modification_2d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_2d_ccdik.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
skeleton_modification_2d_ccdik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_fabrik.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +05:45
skeleton_modification_2d_fabrik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_jiggle.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
skeleton_modification_2d_jiggle.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_lookat.cpp Check for valid stack in set_bone_index 2021-10-28 00:57:41 +01:00
skeleton_modification_2d_lookat.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_physicalbones.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_stackholder.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_2d_twoboneik.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +05:45
skeleton_modification_2d_twoboneik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_3d.cpp Merge duplicate branch conditions to one. 2021-09-26 21:18:15 +05:45
skeleton_modification_3d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
skeleton_modification_3d_ccdik.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_ccdik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_fabrik.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_fabrik.h Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_jiggle.cpp Use parameter classes instead of arguments for all physics queries 2021-11-04 11:44:39 -07:00
skeleton_modification_3d_jiggle.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_lookat.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_lookat.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_stackholder.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_3d_twoboneik.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 -04:00
skeleton_modification_3d_twoboneik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_modification_stack_2d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
skeleton_modification_stack_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
skeleton_modification_stack_3d.cpp Added error macro to ensure non null parameter 2021-10-25 19:44:22 -04:00
skeleton_modification_stack_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skin.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
sky.cpp
sky.h
sky_material.cpp Don't allow translucent colors in built-in sky material properties 2021-10-07 18:12:16 +02:00
sky_material.h Hide render_priority except when using SpatialMaterials 2021-10-04 08:48:58 -07:00
sphere_shape_3d.cpp
sphere_shape_3d.h
sprite_frames.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
sprite_frames.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
style_box.cpp Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR 2021-11-03 23:06:17 +01:00
style_box.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
surface_tool.cpp Add check to SurfaceTool.generate_lod(); ensure target index count between 0 and source index count. Fixes #53876 2021-10-16 20:31:20 -04:00
surface_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
syntax_highlighter.cpp Restore syntax highlighting 2021-08-23 18:08:17 +02:00
syntax_highlighter.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
text_file.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
text_file.h
text_line.cpp Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
text_line.h Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
text_paragraph.cpp Merge pull request #46721 from bruvzg/custom_word_break_punct 2021-11-09 00:13:59 +01:00
text_paragraph.h Merge pull request #46721 from bruvzg/custom_word_break_punct 2021-11-09 00:13:59 +01:00
texture.cpp Merge pull request #54715 from goostengine/gradient-texture-1d-rename 2021-11-08 20:52:24 +03:00
texture.h Merge pull request #54715 from goostengine/gradient-texture-1d-rename 2021-11-08 20:52:24 +03:00
theme.cpp Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +03:00
theme.h Make Theme report property list changes less often 2021-10-04 17:27:00 +03:00
tile_set.cpp Add missing argument names for bindings in GDExtension 2021-11-04 15:27:23 +01:00
tile_set.h Implement missing TileMap brushes for terrains 2021-10-29 19:46:42 +02:00
video_stream.h
visual_shader.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
visual_shader.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
visual_shader_nodes.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
visual_shader_nodes.h Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
visual_shader_particle_nodes.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
visual_shader_particle_nodes.h Added MeshEmitter node for particles in visual shader 2021-11-06 17:45:38 +03:00
visual_shader_sdf_nodes.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +02:00
visual_shader_sdf_nodes.h
world_2d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
world_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_3d.cpp Improved RigidDynamicBody linear/angular damping override 2021-10-25 18:22:12 -07:00
world_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
world_boundary_shape_2d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_2d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
world_boundary_shape_3d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00