godot/editor/export
Rémi Verschelde 3325ffbe1b
Merge pull request #92750 from bruvzg/ios_autogen
[iOS export] Automatically generate ARM64 simulator library from device library if it's missing.
2024-06-21 16:49:40 +02:00
..
codesign.cpp [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
codesign.h [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
editor_export.cpp
editor_export.h
editor_export_platform.cpp [Scene] Add SceneStringNames::font(_size/_color) 2024-06-18 17:24:27 +02:00
editor_export_platform.h
editor_export_platform_pc.cpp
editor_export_platform_pc.h
editor_export_plugin.cpp
editor_export_plugin.h
editor_export_preset.cpp
editor_export_preset.h
export_template_manager.cpp [Scene] Add SceneStringNames::confirmed 2024-06-19 09:40:54 +02:00
export_template_manager.h
lipo.cpp [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
lipo.h [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
macho.cpp [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
macho.h [iOS export] Automatically generate ARM64 simulator library from device library if it's missing. 2024-06-16 10:46:49 +03:00
project_export.cpp [Scene] Add SceneStringNames::text/value_changed 2024-06-19 09:44:38 +02:00
project_export.h
SCsub