mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
99 lines
3.5 KiB
C++
99 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* path_db.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef PATH_DB_H
|
|
#define PATH_DB_H
|
|
|
|
|
|
#include "ustring.h"
|
|
#include "string_db.h"
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
|
|
|
|
class NodePath {
|
|
|
|
struct Data {
|
|
|
|
SafeRefCount refcount;
|
|
StringName property;
|
|
Vector<StringName> path;
|
|
Vector<StringName> subpath;
|
|
bool absolute;
|
|
};
|
|
|
|
Data *data;
|
|
void unref();
|
|
public:
|
|
|
|
_FORCE_INLINE_ StringName get_sname() const {
|
|
|
|
if (data && data->path.size()==1 && data->subpath.empty() && !data->property) {
|
|
return data->path[0];
|
|
} else {
|
|
return operator String();
|
|
}
|
|
}
|
|
|
|
bool is_absolute() const;
|
|
int get_name_count() const;
|
|
StringName get_name(int p_idx) const;
|
|
int get_subname_count() const;
|
|
StringName get_subname(int p_idx) const;
|
|
Vector<StringName> get_names() const;
|
|
Vector<StringName> get_subnames() const;
|
|
|
|
NodePath rel_path_to(const NodePath& p_np) const;
|
|
|
|
StringName get_property() const;
|
|
|
|
NodePath get_parent() const;
|
|
|
|
uint32_t hash() const;
|
|
|
|
operator String() const;
|
|
bool is_empty() const;
|
|
|
|
bool operator==(const NodePath& p_path) const;
|
|
bool operator!=(const NodePath& p_path) const;
|
|
void operator=(const NodePath& p_path);
|
|
|
|
void simplify();
|
|
NodePath simplified() const;
|
|
|
|
NodePath(const Vector<StringName>& p_path,bool p_absolute,const String& p_property="");
|
|
NodePath(const Vector<StringName>& p_path,const Vector<StringName>& p_subpath,bool p_absolute,const String& p_property="");
|
|
NodePath(const NodePath& p_path);
|
|
NodePath(const String& p_path);
|
|
NodePath();
|
|
~NodePath();
|
|
};
|
|
|
|
#endif
|