godot/platform
Hein-Pieter van Braam 3d4b7c6c5f When setting an X11 icon fails, try halving the size
When setting an icon that is too large previously Godot would die with a
X Error of failed request:  BadLength error. To avoid this we install an
error handler right before we set an icon. If the error handler triggers
we halve the icon size until it works or until we've reached a 0 size on
either width or height.

We print a warning when this happens to alert developers.

This fixes #19716
2018-08-27 01:28:11 +02:00
..
android Fixes several resource leaks in ... 2018-08-26 09:19:02 +08:00
haiku Rebase patches for fixing haiku build. 2018-08-11 17:20:51 +02:00
iphone Make some debug prints verbose-only, remove others 2018-08-24 14:59:01 +02:00
javascript Merge pull request #21336 from eska014/html5-new-presentation 2018-08-24 00:10:46 +02:00
osx Merge pull request #20712 from marcelofg55/midi_open_close 2018-08-24 12:17:14 -03:00
server Fix some more build issues after c69de2ba4 2018-07-20 11:56:18 +02:00
uwp Fix file hints 2018-08-23 22:18:59 +02:00
windows Merge pull request #21375 from akien-mga/msvc-nominmax 2018-08-24 20:02:53 +02:00
x11 When setting an X11 icon fails, try halving the size 2018-08-27 01:28:11 +02:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Running builder (content generator) functions in subprocesses on Windows 2018-07-27 21:37:55 +02:00