godot/modules/lightmapper_rd
EddieBreeg 8747c67d9e
Fix potential integer underflow in rounded up divisions
A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.

Fixes #80358.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
..
config.py Disable lightmapper_rd module in non-editor builds (and in Android editor) 2023-09-29 11:30:15 +02:00
lightmapper_rd.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
lightmapper_rd.h Optimize lightmapper using triangle clusters on the acceleration structure. 2023-10-13 17:57:25 -03:00
lm_blendseams.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
lm_common_inc.glsl Optimize lightmapper using triangle clusters on the acceleration structure. 2023-10-13 17:57:25 -03:00
lm_compute.glsl Optimize lightmapper using triangle clusters on the acceleration structure. 2023-10-13 17:57:25 -03:00
lm_raster.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
register_types.cpp Rewrite the GPU Lightmapper's indirect lighting logic to match Godot 3.5's CPU Lightmapper. 2023-10-13 14:33:55 -03:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00