godot/modules
Rémi Verschelde c11992ed48
Merge pull request #43029 from neikeq/offline-nuget-fallback
C#: Make editor create NuGet fallback folder for Godot packages
2020-10-27 08:07:58 +01:00
..
arkit
assimp
basis_universal
bmp
bullet Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
camera
csg Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
cvtt
dds
denoise Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
enet
etc
freetype
gdnative Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
gdnavigation Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
gdscript Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
glslang vulkan: Sync loader, headers and glslang to sdk-1.2.154.0 2020-10-15 12:29:42 +02:00
gridmap Fix uninitialized GridMapEditor::node and InputMapEditor::setting variables. 2020-10-26 22:57:11 +02:00
hdr
jpg
jsonrpc Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
lightmapper_rd
mbedtls
mobile_vr
mono Merge pull request #43029 from neikeq/offline-nuget-fallback 2020-10-27 08:07:58 +01:00
ogg
opensimplex Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
opus
pvr
regex
squish
stb_vorbis
svg
tga
theora
tinyexr
upnp
vhacd
visual_script Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
vorbis
webm
webp
webrtc doc: Sync classref with current source 2020-10-09 15:04:15 +02:00
websocket
xatlas_unwrap
modules_builders.py
register_module_types.h
SCsub