godot/doc/classes/RDPipelineRasterizationState.xml
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00

37 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="RDPipelineRasterizationState" inherits="Reference" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="cull_mode" type="int" setter="set_cull_mode" getter="get_cull_mode" enum="RenderingDevice.PolygonCullMode" default="0">
</member>
<member name="depth_bias_clamp" type="float" setter="set_depth_bias_clamp" getter="get_depth_bias_clamp" default="0.0">
</member>
<member name="depth_bias_constant_factor" type="float" setter="set_depth_bias_constant_factor" getter="get_depth_bias_constant_factor" default="0.0">
</member>
<member name="depth_bias_enable" type="bool" setter="set_depth_bias_enable" getter="get_depth_bias_enable" default="false">
</member>
<member name="depth_bias_slope_factor" type="float" setter="set_depth_bias_slope_factor" getter="get_depth_bias_slope_factor" default="0.0">
</member>
<member name="discard_primitives" type="bool" setter="set_discard_primitives" getter="get_discard_primitives" default="false">
</member>
<member name="enable_depth_clamp" type="bool" setter="set_enable_depth_clamp" getter="get_enable_depth_clamp" default="false">
</member>
<member name="front_face" type="int" setter="set_front_face" getter="get_front_face" enum="RenderingDevice.PolygonFrontFace" default="0">
</member>
<member name="line_width" type="float" setter="set_line_width" getter="get_line_width" default="1.0">
</member>
<member name="patch_control_points" type="int" setter="set_patch_control_points" getter="get_patch_control_points" default="1">
</member>
<member name="wireframe" type="bool" setter="set_wireframe" getter="get_wireframe" default="false">
</member>
</members>
<constants>
</constants>
</class>