mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
17 lines
374 B
XML
17 lines
374 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="ProxyTexture" inherits="Texture2D" version="4.0">
|
|
<brief_description>
|
|
</brief_description>
|
|
<description>
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="base" type="Texture2D" setter="set_base" getter="get_base">
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|