mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
38 lines
2 KiB
XML
38 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CollisionPolygon2D" inherits="Node2D" version="4.0">
|
|
<brief_description>
|
|
Defines a 2D collision polygon.
|
|
</brief_description>
|
|
<description>
|
|
Provides a 2D collision polygon to a [CollisionObject2D] parent. Polygons can be drawn in the editor or specified by a list of vertices.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" enum="CollisionPolygon2D.BuildMode" default="0">
|
|
Collision build mode. Use one of the [enum BuildMode] constants.
|
|
</member>
|
|
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
|
|
If [code]true[/code], no collisions will be detected.
|
|
</member>
|
|
<member name="one_way_collision" type="bool" setter="set_one_way_collision" getter="is_one_way_collision_enabled" default="false">
|
|
If [code]true[/code], only edges that face up, relative to [CollisionPolygon2D]'s rotation, will collide with other objects.
|
|
</member>
|
|
<member name="one_way_collision_margin" type="float" setter="set_one_way_collision_margin" getter="get_one_way_collision_margin" default="1.0">
|
|
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the polygon at a high velocity.
|
|
</member>
|
|
<member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array( )">
|
|
The polygon's list of vertices. The final point will be connected to the first. The returned value is a clone of the [PackedVector2Array], not a reference.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="BUILD_SOLIDS" value="0" enum="BuildMode">
|
|
Collisions will include the polygon and its contained area.
|
|
</constant>
|
|
<constant name="BUILD_SEGMENTS" value="1" enum="BuildMode">
|
|
Collisions will only include the polygon edges.
|
|
</constant>
|
|
</constants>
|
|
</class>
|