godot/modules/gltf
2024-01-27 03:44:27 +08:00
..
doc_classes GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider 2024-01-19 14:35:49 -06:00
editor Added proper timeout for blender rpc connection 2024-01-27 03:44:27 +08:00
extensions GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider 2024-01-19 14:35:49 -06:00
structures
config.py
gltf_defines.h
gltf_document.cpp
gltf_document.h
gltf_state.cpp
gltf_state.h
gltf_template_convert.h
README.md
register_types.cpp
register_types.h
SCsub

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.