godot/drivers
Johan Aires Rastén 8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
..
alsa Fix wait for thread not started 2023-04-27 20:28:22 +02:00
alsamidi Fix wait for thread not started 2023-04-27 20:28:22 +02:00
coreaudio Fix crash caused by invalid mix_rate assignment due to bogus 2023-04-25 23:52:50 -07:00
coremidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 Add SPECULAR_AMOUNT spatial light shader built-in 2023-05-04 09:15:12 +02:00
png One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pulseaudio Fix wait for thread not started 2023-04-27 20:28:22 +02:00
unix [OS] Implement and expose to scripting APIs get_memory_info method instead of old get_free_static_memory. 2023-04-24 14:08:55 +03:00
vulkan Fix unsupported sampler filter used for voxel GI 2023-04-26 20:54:06 +02:00
wasapi Fix wait for thread not started 2023-04-27 20:28:22 +02:00
windows Merge pull request #73156 from gw2cc/safe_save 2023-03-16 12:05:48 +01:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00