godot/.travis.yml
Rémi Verschelde 83913e86fe Travis: Install android *DKs in verbose mode
Builds tend to fail due to the 10 min limit for stalled builds.
Most likely because the download is done silently and takes more than
10 min depending on the Travis connection.
2016-05-13 10:26:15 +02:00

75 lines
1.6 KiB
YAML

language: cpp
sudo: false
compiler:
- gcc
- clang
os:
- linux
- osx
env:
- GODOT_TARGET=iphone
- GODOT_TARGET=osx
- GODOT_TARGET=x11
- GODOT_TARGET=android
- GODOT_TARGET=windows
matrix:
exclude:
- os: linux
env: GODOT_TARGET=iphone
- os: linux
env: GODOT_TARGET=osx
- os: linux
env: GODOT_TARGET=android
- os: osx
env: GODOT_TARGET=x11
- os: osx
env: GODOT_TARGET=windows
- compiler: gcc
env: GODOT_TARGET=iphone
- compiler: gcc
env: GODOT_TARGET=osx
- compiler: clang
env: GODOT_TARGET=android
- compiler: clang
env: GODOT_TARGET=windows
- compiler: clang
env: GODOT_TARGET=x11
addons:
apt:
packages:
- build-essential
- scons
- pkg-config
- libx11-dev
- libxcursor-dev
- libasound2-dev
- libfreetype6-dev
- libgl1-mesa-dev
- libglu1-mesa-dev
- libssl-dev
- libxinerama-dev
- libudev-dev
# For cross-compiling to Windows.
- binutils-mingw-w64-i686
- binutils-mingw-w64-x86-64
- gcc-mingw-w64-i686
- gcc-mingw-w64-x86-64
- g++-mingw-w64-i686
- g++-mingw-w64-x86-64
- mingw-w64
before_script:
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then brew update; brew install -v android-sdk android-ndk; export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk; fi
script:
- scons platform=$GODOT_TARGET CXX=$CXX openssl=builtin