mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
199 lines
5.7 KiB
C++
199 lines
5.7 KiB
C++
/*************************************************************************/
|
|
/* test_validate_testing.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef TEST_VALIDATE_TESTING_H
|
|
#define TEST_VALIDATE_TESTING_H
|
|
|
|
#include "core/os/os.h"
|
|
|
|
#include "tests/test_macros.h"
|
|
#include "tests/test_tools.h"
|
|
|
|
TEST_SUITE("Validate tests") {
|
|
TEST_CASE("Always pass") {
|
|
CHECK(true);
|
|
}
|
|
TEST_CASE_PENDING("Pending tests are skipped") {
|
|
if (!doctest::getContextOptions()->no_skip) { // Normal run.
|
|
FAIL("This should be skipped if `--no-skip` is NOT set (missing `doctest::skip()` decorator?)");
|
|
} else {
|
|
CHECK_MESSAGE(true, "Pending test is run with `--no-skip`");
|
|
}
|
|
}
|
|
TEST_CASE("Muting Godot error messages") {
|
|
ERR_PRINT_OFF;
|
|
CHECK_MESSAGE(!_print_error_enabled, "Error printing should be disabled.");
|
|
ERR_PRINT("Still waiting for Godot!"); // This should never get printed!
|
|
ERR_PRINT_ON;
|
|
CHECK_MESSAGE(_print_error_enabled, "Error printing should be re-enabled.");
|
|
}
|
|
TEST_CASE("Stringify Variant types") {
|
|
Variant var;
|
|
INFO(var);
|
|
|
|
String string("Godot is finally here!");
|
|
INFO(string);
|
|
|
|
Vector2 vec2(0.5, 1.0);
|
|
INFO(vec2);
|
|
|
|
Vector2i vec2i(1, 2);
|
|
INFO(vec2i);
|
|
|
|
Rect2 rect2(0.5, 0.5, 100.5, 100.5);
|
|
INFO(rect2);
|
|
|
|
Rect2i rect2i(0, 0, 100, 100);
|
|
INFO(rect2i);
|
|
|
|
Vector3 vec3(0.5, 1.0, 2.0);
|
|
INFO(vec3);
|
|
|
|
Vector3i vec3i(1, 2, 3);
|
|
INFO(vec3i);
|
|
|
|
Transform2D trans2d(0.5, Vector2(100, 100));
|
|
INFO(trans2d);
|
|
|
|
Plane plane(Vector3(1, 1, 1), 1.0);
|
|
INFO(plane);
|
|
|
|
Quaternion quat(Vector3(0.5, 1.0, 2.0));
|
|
INFO(quat);
|
|
|
|
AABB aabb(Vector3(), Vector3(100, 100, 100));
|
|
INFO(aabb);
|
|
|
|
Basis basis(quat);
|
|
INFO(basis);
|
|
|
|
Transform3D trans(basis);
|
|
INFO(trans);
|
|
|
|
Color color(1, 0.5, 0.2, 0.3);
|
|
INFO(color);
|
|
|
|
StringName string_name("has_method");
|
|
INFO(string_name);
|
|
|
|
NodePath node_path("godot/sprite");
|
|
INFO(node_path);
|
|
|
|
INFO(RID());
|
|
|
|
Object *obj = memnew(Object);
|
|
INFO(obj);
|
|
|
|
Callable callable(obj, "has_method");
|
|
INFO(callable);
|
|
|
|
Signal signal(obj, "script_changed");
|
|
INFO(signal);
|
|
|
|
memdelete(obj);
|
|
|
|
Dictionary dict;
|
|
dict["string"] = string;
|
|
dict["color"] = color;
|
|
INFO(dict);
|
|
|
|
Array arr;
|
|
arr.push_back(string);
|
|
arr.push_back(color);
|
|
INFO(arr);
|
|
|
|
PackedByteArray byte_arr;
|
|
byte_arr.push_back(0);
|
|
byte_arr.push_back(1);
|
|
byte_arr.push_back(2);
|
|
INFO(byte_arr);
|
|
|
|
PackedInt32Array int32_arr;
|
|
int32_arr.push_back(0);
|
|
int32_arr.push_back(1);
|
|
int32_arr.push_back(2);
|
|
INFO(int32_arr);
|
|
|
|
PackedInt64Array int64_arr;
|
|
int64_arr.push_back(0);
|
|
int64_arr.push_back(1);
|
|
int64_arr.push_back(2);
|
|
INFO(int64_arr);
|
|
|
|
PackedFloat32Array float32_arr;
|
|
float32_arr.push_back(0.5);
|
|
float32_arr.push_back(1.5);
|
|
float32_arr.push_back(2.5);
|
|
INFO(float32_arr);
|
|
|
|
PackedFloat64Array float64_arr;
|
|
float64_arr.push_back(0.5);
|
|
float64_arr.push_back(1.5);
|
|
float64_arr.push_back(2.5);
|
|
INFO(float64_arr);
|
|
|
|
PackedStringArray str_arr = string.split(" ");
|
|
INFO(str_arr);
|
|
|
|
PackedVector2Array vec2_arr;
|
|
vec2_arr.push_back(Vector2(0, 0));
|
|
vec2_arr.push_back(Vector2(1, 1));
|
|
vec2_arr.push_back(Vector2(2, 2));
|
|
INFO(vec2_arr);
|
|
|
|
PackedVector3Array vec3_arr;
|
|
vec3_arr.push_back(Vector3(0, 0, 0));
|
|
vec3_arr.push_back(Vector3(1, 1, 1));
|
|
vec3_arr.push_back(Vector3(2, 2, 2));
|
|
INFO(vec3_arr);
|
|
|
|
PackedColorArray color_arr;
|
|
color_arr.push_back(Color(0, 0, 0));
|
|
color_arr.push_back(Color(1, 1, 1));
|
|
color_arr.push_back(Color(2, 2, 2));
|
|
INFO(color_arr);
|
|
|
|
// doctest string concatenation.
|
|
CHECK_MESSAGE(true, var, " ", vec2, " ", rect2, " ", color);
|
|
}
|
|
TEST_CASE("Detect error messages") {
|
|
ErrorDetector ed;
|
|
|
|
REQUIRE_FALSE(ed.has_error);
|
|
|
|
ERR_PRINT_OFF;
|
|
ERR_PRINT("Still waiting for Godot!");
|
|
ERR_PRINT_ON;
|
|
|
|
REQUIRE(ed.has_error);
|
|
}
|
|
}
|
|
|
|
#endif // TEST_VALIDATE_TESTING_H
|