godot/drivers/gles3
Samuel Pedrajas fcc9f5ce39
Add new scaling modes for splash screen
Removes the `fullsize` option which is superseded by `stretch_mode`.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-18 23:29:11 +01:00
..
shaders New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_canvas_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_canvas_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
rasterizer_gles3.cpp Add new scaling modes for splash screen 2022-01-18 23:29:11 +01:00
rasterizer_gles3.h Add new scaling modes for splash screen 2022-01-18 23:29:11 +01:00
rasterizer_scene_gles3.cpp Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
rasterizer_scene_gles3.h Allow using between 1 and 8 cascades for SDFGI 2022-01-17 16:49:02 +01:00
rasterizer_storage_gles3.cpp Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
rasterizer_storage_gles3.h Remove support for PVRTC texture encoding and decoding 2022-01-14 21:08:22 +01:00
SCsub Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
shader_gles3.cpp New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
shader_gles3.h Remove mistakenly added author info 2022-01-12 20:49:59 -08:00
texture_loader_gles3.cpp Remove property hints referencing unsupported svgz extension 2022-01-17 12:40:43 +01:00
texture_loader_gles3.h New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00