mirror of
https://github.com/godotengine/godot
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989acbbe81
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask |
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.. | ||
doc_classes | ||
icons | ||
config.py | ||
grid_map.cpp | ||
grid_map.h | ||
grid_map_editor_plugin.cpp | ||
grid_map_editor_plugin.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |