godot/drivers
Rémi Verschelde 818a9e99a4
OS: Add unset_environment, better validate input
Instead of returning an undocumented boolean error code, we do the
validation checks that should ensure a successful result.

Based on:
- https://linux.die.net/man/3/setenv
- https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16 16:39:44 +01:00
..
alsa One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
alsamidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
coreaudio One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
coremidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gl_context Regenerate GL loader code with GLAD 2 2022-11-14 21:48:01 +01:00
gles3 Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options 2023-01-14 14:45:02 +01:00
png One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
pulseaudio One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
unix OS: Add unset_environment, better validate input 2023-01-16 16:39:44 +01:00
vulkan Make inclusion of Godot version in shader hash universal 2023-01-09 17:47:02 +01:00
wasapi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
windows One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
winmidi One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
xaudio2 One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_driver_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Refactor SPIR-V reflection into a generic RenderingDevice feature 2022-12-12 14:14:53 +01:00