No description
Find a file
George Marques 817fb3d702
GDScript: Give an error if dependency can't be parsed
Otherwise this may lead to a crash when the dependency is not present.
2020-11-26 12:27:48 -03:00
.github [HTML5] Enforce JavaScript style with eslint. 2020-11-23 12:15:18 +01:00
core Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
doc Merge pull request #43861 from JFonS/fix_gizmo_defval 2020-11-25 19:28:05 +01:00
drivers Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
editor Merge pull request #43861 from JFonS/fix_gizmo_defval 2020-11-25 19:28:05 +01:00
main Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals 2020-11-19 07:40:21 +01:00
misc Add missing javascript semi-colons. 2020-11-17 18:18:46 +00:00
modules GDScript: Give an error if dependency can't be parsed 2020-11-26 12:27:48 -03:00
platform Merge pull request #42648 from naithar/fix/native_video_view 2020-11-24 10:41:01 +01:00
scene Merge pull request #43833 from volzhs/fix-scrollcontainer-bar-max-value 2020-11-25 13:27:36 +01:00
servers fix for two incorrectly bound texture formats 2020-11-19 14:20:29 -06:00
tests Merge pull request #43781 from MaxMutantMayer/regex_unit_tests 2020-11-23 10:07:07 +01:00
thirdparty Merge pull request #43719 from akien-mga/nanosvg-3e403ec 2020-11-20 18:42:43 +01:00
.clang-format
.clang-tidy
.editorconfig C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
.gitattributes
.gitignore Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00
.lgtm.yml Create a basic .lgtm.yml file. 2020-09-03 14:49:14 +01:00
.mailmap Update AUTHORS and DONORS list 2020-09-08 17:22:50 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00
CHANGELOG.md Mention compatibility-breaking Camera2D offset change in the changelog 2020-09-15 15:56:36 +02:00
CONTRIBUTING.md Document contributing tests to Godot's C++ codebase 2020-09-30 16:29:23 +02:00
COPYRIGHT.txt doctest: Update to 2.4.1 2020-11-20 13:50:07 +02:00
DONORS.md Update AUTHORS and DONORS list 2020-10-28 14:06:22 +01:00
glsl_builders.py Remove unused Python local variables. 2020-09-11 11:39:15 +01:00
icon.png
icon.svg
LICENSE.txt
logo.png
logo.svg Commit only the SVG files changed by file_format.sh 2020-07-13 14:08:55 -04:00
LOGO_LICENSE.md
methods.py Add all headers to VS Project 2020-09-27 18:03:51 +02:00
platform_methods.py Merge python EnvironmentError, IOError and WindowsError into OSError. 2020-09-02 15:58:07 +01:00
README.md Remove GitHub actions badge. 2020-09-01 23:07:35 +05:30
SConstruct Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs