mirror of
https://github.com/godotengine/godot
synced 2024-11-02 12:55:22 +00:00
110 lines
4.4 KiB
C++
110 lines
4.4 KiB
C++
/*************************************************************************/
|
|
/* websocket_multiplayer.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
|
|
#define WEBSOCKET_MULTIPLAYER_PEER_H
|
|
|
|
#include "core/error_list.h"
|
|
#include "core/io/networked_multiplayer_peer.h"
|
|
#include "core/list.h"
|
|
#include "websocket_peer.h"
|
|
|
|
class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
|
|
|
|
GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
|
|
|
|
private:
|
|
PoolVector<uint8_t> _make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
|
|
void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
|
|
Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
|
|
|
|
protected:
|
|
enum {
|
|
SYS_NONE = 0,
|
|
SYS_ADD = 1,
|
|
SYS_DEL = 2,
|
|
SYS_ID = 3,
|
|
|
|
PROTO_SIZE = 9,
|
|
SYS_PACKET_SIZE = 13,
|
|
MAX_PACKET_SIZE = 65536 - 14 // 5 websocket, 9 multiplayer
|
|
};
|
|
|
|
struct Packet {
|
|
int source;
|
|
int destination;
|
|
uint8_t *data;
|
|
uint32_t size;
|
|
};
|
|
|
|
List<Packet> _incoming_packets;
|
|
Map<int, Ref<WebSocketPeer> > _peer_map;
|
|
Packet _current_packet;
|
|
|
|
bool _is_multiplayer;
|
|
int _target_peer;
|
|
int _peer_id;
|
|
int _refusing;
|
|
|
|
static void _bind_methods();
|
|
|
|
void _send_add(int32_t p_peer_id);
|
|
void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
|
|
void _send_del(int32_t p_peer_id);
|
|
int _gen_unique_id() const;
|
|
|
|
public:
|
|
/* NetworkedMultiplayerPeer */
|
|
void set_transfer_mode(TransferMode p_mode);
|
|
TransferMode get_transfer_mode() const;
|
|
void set_target_peer(int p_peer_id);
|
|
int get_packet_peer() const;
|
|
int get_unique_id() const;
|
|
virtual bool is_server() const = 0;
|
|
void set_refuse_new_connections(bool p_enable);
|
|
bool is_refusing_new_connections() const;
|
|
virtual ConnectionStatus get_connection_status() const = 0;
|
|
|
|
/* PacketPeer */
|
|
virtual int get_available_packet_count() const;
|
|
virtual int get_max_packet_size() const;
|
|
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
|
|
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
|
|
|
|
/* WebSocketPeer */
|
|
virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0;
|
|
|
|
void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
|
|
void _clear();
|
|
|
|
WebSocketMultiplayerPeer();
|
|
~WebSocketMultiplayerPeer();
|
|
};
|
|
|
|
#endif // WEBSOCKET_MULTIPLAYER_PEER_H
|