godot/modules/visual_script/visual_script_builtin_funcs.h
Pieter-Jan Briers 8d9d847a1a Move things into the title bars of Visual Script nodes.
This is an attempt to make VS slightly nicer to use.

WiP.
2018-04-30 01:28:31 +02:00

148 lines
4.6 KiB
C++

/*************************************************************************/
/* visual_script_builtin_funcs.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VISUAL_SCRIPT_BUILTIN_FUNCS_H
#define VISUAL_SCRIPT_BUILTIN_FUNCS_H
#include "visual_script.h"
class VisualScriptBuiltinFunc : public VisualScriptNode {
GDCLASS(VisualScriptBuiltinFunc, VisualScriptNode)
public:
enum BuiltinFunc {
MATH_SIN,
MATH_COS,
MATH_TAN,
MATH_SINH,
MATH_COSH,
MATH_TANH,
MATH_ASIN,
MATH_ACOS,
MATH_ATAN,
MATH_ATAN2,
MATH_SQRT,
MATH_FMOD,
MATH_FPOSMOD,
MATH_FLOOR,
MATH_CEIL,
MATH_ROUND,
MATH_ABS,
MATH_SIGN,
MATH_POW,
MATH_LOG,
MATH_EXP,
MATH_ISNAN,
MATH_ISINF,
MATH_EASE,
MATH_DECIMALS,
MATH_STEPIFY,
MATH_LERP,
MATH_INVERSE_LERP,
MATH_RANGE_LERP,
MATH_DECTIME,
MATH_RANDOMIZE,
MATH_RAND,
MATH_RANDF,
MATH_RANDOM,
MATH_SEED,
MATH_RANDSEED,
MATH_DEG2RAD,
MATH_RAD2DEG,
MATH_LINEAR2DB,
MATH_DB2LINEAR,
MATH_POLAR2CARTESIAN,
MATH_CARTESIAN2POLAR,
MATH_WRAP,
MATH_WRAPF,
LOGIC_MAX,
LOGIC_MIN,
LOGIC_CLAMP,
LOGIC_NEAREST_PO2,
OBJ_WEAKREF,
FUNC_FUNCREF,
TYPE_CONVERT,
TYPE_OF,
TYPE_EXISTS,
TEXT_CHAR,
TEXT_STR,
TEXT_PRINT,
TEXT_PRINTERR,
TEXT_PRINTRAW,
VAR_TO_STR,
STR_TO_VAR,
VAR_TO_BYTES,
BYTES_TO_VAR,
COLORN,
FUNC_MAX
};
static int get_func_argument_count(BuiltinFunc p_func);
static String get_func_name(BuiltinFunc p_func);
static void exec_func(BuiltinFunc p_func, const Variant **p_inputs, Variant *r_return, Variant::CallError &r_error, String &r_error_str);
static BuiltinFunc find_function(const String &p_string);
private:
static const char *func_name[FUNC_MAX];
BuiltinFunc func;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
//virtual String get_text() const;
virtual String get_category() const { return "functions"; }
void set_func(BuiltinFunc p_which);
BuiltinFunc get_func();
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
VisualScriptBuiltinFunc(VisualScriptBuiltinFunc::BuiltinFunc func);
VisualScriptBuiltinFunc();
};
VARIANT_ENUM_CAST(VisualScriptBuiltinFunc::BuiltinFunc)
void register_visual_script_builtin_func_node();
#endif // VISUAL_SCRIPT_BUILTIN_FUNCS_H