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59c2c21b15
Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules.
84 lines
3.4 KiB
C++
84 lines
3.4 KiB
C++
/*************************************************************************/
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/* navigation_mesh_editor_plugin.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef NAVIGATION_MESH_GENERATOR_PLUGIN_H
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#define NAVIGATION_MESH_GENERATOR_PLUGIN_H
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "navigation_mesh_generator.h"
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class NavigationMeshEditor : public Control {
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friend class NavigationMeshEditorPlugin;
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GDCLASS(NavigationMeshEditor, Control);
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AcceptDialog *err_dialog;
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HBoxContainer *bake_hbox;
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Button *button_bake;
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Button *button_reset;
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Label *bake_info;
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NavigationMeshInstance *node;
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void _bake_pressed();
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void _clear_pressed();
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protected:
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void _node_removed(Node *p_node);
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static void _bind_methods();
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void _notification(int p_option);
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public:
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void edit(NavigationMeshInstance *p_nav_mesh_instance);
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NavigationMeshEditor();
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~NavigationMeshEditor();
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};
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class NavigationMeshEditorPlugin : public EditorPlugin {
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GDCLASS(NavigationMeshEditorPlugin, EditorPlugin);
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NavigationMeshEditor *navigation_mesh_editor;
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EditorNode *editor;
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public:
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virtual String get_name() const { return "NavigationMesh"; }
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bool has_main_screen() const { return false; }
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virtual void edit(Object *p_object);
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virtual bool handles(Object *p_object) const;
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virtual void make_visible(bool p_visible);
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NavigationMeshEditorPlugin(EditorNode *p_node);
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~NavigationMeshEditorPlugin();
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};
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#endif // NAVIGATION_MESH_GENERATOR_PLUGIN_H
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