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https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
12 lines
587 B
XML
12 lines
587 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeVectorDistance" inherits="VisualShaderNodeVectorBase" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Returns the distance between two points. To be used within the visual shader graph.
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</brief_description>
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<description>
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Calculates distance from point represented by vector [code]p0[/code] to vector [code]p1[/code].
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Translated to [code]distance(p0, p1)[/code] in the shader language.
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</description>
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<tutorials>
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</tutorials>
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</class>
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