mirror of
https://github.com/godotengine/godot
synced 2024-11-02 11:59:10 +00:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
30 lines
1.1 KiB
XML
30 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A base type for the nodes that perform vector operations within the visual shader graph.
|
|
</brief_description>
|
|
<description>
|
|
This is an abstract class. See the derived types for descriptions of the possible operations.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
|
|
A vector type that this operation is performed on.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType">
|
|
A 2D vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType">
|
|
A 3D vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_VECTOR_4D" value="2" enum="OpType">
|
|
A 4D vector type.
|
|
</constant>
|
|
<constant name="OP_TYPE_MAX" value="3" enum="OpType">
|
|
Represents the size of the [enum OpType] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|