godot/doc/classes/VisualShaderNodeVectorBase.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

30 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorBase" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
A base type for the nodes that perform vector operations within the visual shader graph.
</brief_description>
<description>
This is an abstract class. See the derived types for descriptions of the possible operations.
</description>
<tutorials>
</tutorials>
<members>
<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeVectorBase.OpType" default="1">
A vector type that this operation is performed on.
</member>
</members>
<constants>
<constant name="OP_TYPE_VECTOR_2D" value="0" enum="OpType">
A 2D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_3D" value="1" enum="OpType">
A 3D vector type.
</constant>
<constant name="OP_TYPE_VECTOR_4D" value="2" enum="OpType">
A 4D vector type.
</constant>
<constant name="OP_TYPE_MAX" value="3" enum="OpType">
Represents the size of the [enum OpType] enum.
</constant>
</constants>
</class>