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https://github.com/godotengine/godot
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44 lines
2.3 KiB
XML
44 lines
2.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RefCounted" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Base class for reference-counted objects.
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</brief_description>
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<description>
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Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
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Unlike other [Object] types, [RefCounted]s keep an internal reference counter so that they are automatically released when no longer in use, and only then. [RefCounted]s therefore do not need to be freed manually with [method Object.free].
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In the vast majority of use cases, instantiating and using [RefCounted]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
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[b]Note:[/b] In C#, reference-counted objects will not be freed instantly after they are no longer in use. Instead, garbage collection will run periodically and will free reference-counted objects that are no longer in use. This means that unused ones will linger on for a while before being removed.
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</description>
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<tutorials>
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<link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
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</tutorials>
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<methods>
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<method name="get_reference_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the current reference count.
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</description>
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</method>
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<method name="init_ref">
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<return type="bool" />
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<description>
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Initializes the internal reference counter. Use this only if you really know what you are doing.
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Returns whether the initialization was successful.
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</description>
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</method>
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<method name="reference">
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<return type="bool" />
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<description>
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Increments the internal reference counter. Use this only if you really know what you are doing.
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Returns [code]true[/code] if the increment was successful, [code]false[/code] otherwise.
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</description>
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</method>
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<method name="unreference">
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<return type="bool" />
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<description>
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Decrements the internal reference counter. Use this only if you really know what you are doing.
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Returns [code]true[/code] if the object should be freed after the decrement, [code]false[/code] otherwise.
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</description>
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</method>
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</methods>
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</class>
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