mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
30 lines
1.8 KiB
XML
30 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventMouseButton" inherits="InputEventMouse" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Represents a mouse button being pressed or released.
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</brief_description>
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<description>
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Stores information about mouse click events. See [method Node._input].
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</description>
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<tutorials>
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<link title="Using InputEvent">$DOCS_URL/tutorials/inputs/inputevent.html</link>
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<link title="Mouse and input coordinates">$DOCS_URL/tutorials/inputs/mouse_and_input_coordinates.html</link>
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</tutorials>
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<members>
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<member name="button_index" type="int" setter="set_button_index" getter="get_button_index" enum="MouseButton" default="0">
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The mouse button identifier, one of the [enum MouseButton] button or button wheel constants.
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</member>
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<member name="canceled" type="bool" setter="set_canceled" getter="is_canceled" default="false">
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If [code]true[/code], the mouse button event has been canceled.
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</member>
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<member name="double_click" type="bool" setter="set_double_click" getter="is_double_click" default="false">
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If [code]true[/code], the mouse button's state is a double-click.
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</member>
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<member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0">
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The amount (or delta) of the event. When used for high-precision scroll events, this indicates the scroll amount (vertical or horizontal). This is only supported on some platforms; the reported sensitivity varies depending on the platform. May be [code]0[/code] if not supported.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
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If [code]true[/code], the mouse button's state is pressed. If [code]false[/code], the mouse button's state is released.
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</member>
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</members>
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</class>
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