godot/scene
Pedro J. Estébanez 803b3934d6 Fix duplication of signals
- Partially revert 6496b53549, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.

Fixes #12951.
2017-11-19 15:07:05 +01:00
..
2d Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
3d Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
animation Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
audio -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart 2017-11-12 11:11:45 -03:00
gui change expand_to_len property to add on nonzero...also rename to 2017-11-18 18:57:48 -05:00
main Fix duplication of signals 2017-11-19 15:07:05 +01:00
resources Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
register_scene_types.cpp Remove get_default_video_mode definition on OSX/iOS 2017-11-09 23:36:08 +01:00
register_scene_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_string_names.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
scene_string_names.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
SCsub Dead code tells no tales 2017-08-27 22:13:45 +02:00