godot/modules/gdscript/register_types.cpp
George Marques 7e5c2f945d
Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00

193 lines
6.9 KiB
C++

/**************************************************************************/
/* register_types.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "register_types.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/resource_loader.h"
#include "gdscript.h"
#include "gdscript_analyzer.h"
#include "gdscript_cache.h"
#include "gdscript_tokenizer.h"
#include "gdscript_utility_functions.h"
#ifdef TESTS_ENABLED
#include "tests/test_gdscript.h"
#include "tests/test_macros.h"
#endif
GDScriptLanguage *script_language_gd = nullptr;
Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
Ref<ResourceFormatSaverGDScript> resource_saver_gd;
GDScriptCache *gdscript_cache = nullptr;
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_translation_parser.h"
#include "editor/export/editor_export.h"
#include "editor/gdscript_highlighter.h"
#include "editor/gdscript_translation_parser_plugin.h"
#ifndef GDSCRIPT_NO_LSP
#include "core/config/engine.h"
#include "language_server/gdscript_language_server.h"
#endif // !GDSCRIPT_NO_LSP
Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
class EditorExportGDScript : public EditorExportPlugin {
GDCLASS(EditorExportGDScript, EditorExportPlugin);
public:
virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) override {
String script_key;
const Ref<EditorExportPreset> &preset = get_export_preset();
if (preset.is_valid()) {
script_key = preset->get_script_encryption_key().to_lower();
}
if (!p_path.ends_with(".gd")) {
return;
}
return;
}
virtual String _get_name() const override { return "GDScript"; }
};
static void _editor_init() {
Ref<EditorExportGDScript> gd_export;
gd_export.instantiate();
EditorExport::get_singleton()->add_export_plugin(gd_export);
#ifdef TOOLS_ENABLED
Ref<GDScriptSyntaxHighlighter> gdscript_syntax_highlighter;
gdscript_syntax_highlighter.instantiate();
ScriptEditor::get_singleton()->register_syntax_highlighter(gdscript_syntax_highlighter);
#endif
#ifndef GDSCRIPT_NO_LSP
register_lsp_types();
GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer);
EditorNode::get_singleton()->add_editor_plugin(lsp_plugin);
Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton()));
#endif // !GDSCRIPT_NO_LSP
}
#endif // TOOLS_ENABLED
void initialize_gdscript_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) {
GDREGISTER_CLASS(GDScript);
script_language_gd = memnew(GDScriptLanguage);
ScriptServer::register_language(script_language_gd);
resource_loader_gd.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_gd);
resource_saver_gd.instantiate();
ResourceSaver::add_resource_format_saver(resource_saver_gd);
gdscript_cache = memnew(GDScriptCache);
GDScriptUtilityFunctions::register_functions();
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) {
EditorNode::add_init_callback(_editor_init);
gdscript_translation_parser_plugin.instantiate();
EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
}
#endif // TOOLS_ENABLED
}
void uninitialize_gdscript_module(ModuleInitializationLevel p_level) {
if (p_level == MODULE_INITIALIZATION_LEVEL_SERVERS) {
ScriptServer::unregister_language(script_language_gd);
if (gdscript_cache) {
memdelete(gdscript_cache);
}
if (script_language_gd) {
memdelete(script_language_gd);
}
ResourceLoader::remove_resource_format_loader(resource_loader_gd);
resource_loader_gd.unref();
ResourceSaver::remove_resource_format_saver(resource_saver_gd);
resource_saver_gd.unref();
GDScriptParser::cleanup();
GDScriptUtilityFunctions::unregister_functions();
}
#ifdef TOOLS_ENABLED
if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
EditorTranslationParser::get_singleton()->remove_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
gdscript_translation_parser_plugin.unref();
}
#endif // TOOLS_ENABLED
}
#ifdef TESTS_ENABLED
void test_tokenizer() {
GDScriptTests::test(GDScriptTests::TestType::TEST_TOKENIZER);
}
void test_parser() {
GDScriptTests::test(GDScriptTests::TestType::TEST_PARSER);
}
void test_compiler() {
GDScriptTests::test(GDScriptTests::TestType::TEST_COMPILER);
}
void test_bytecode() {
GDScriptTests::test(GDScriptTests::TestType::TEST_BYTECODE);
}
REGISTER_TEST_COMMAND("gdscript-tokenizer", &test_tokenizer);
REGISTER_TEST_COMMAND("gdscript-parser", &test_parser);
REGISTER_TEST_COMMAND("gdscript-compiler", &test_compiler);
REGISTER_TEST_COMMAND("gdscript-bytecode", &test_bytecode);
#endif