godot/scene/resources
2024-04-08 14:17:08 +02:00
..
2d TileSet: don't save angular and linear physics velocities if they have their default values 2024-04-08 14:17:08 +02:00
3d Add HeightMapShape3D update with Image data 2024-04-04 02:10:00 +02:00
animated_texture.cpp
animated_texture.h
animation.compat.inc
animation.cpp Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
animation.h Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
animation_library.cpp
animation_library.h
atlas_texture.cpp
atlas_texture.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
audio_stream_wav.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
camera_attributes.cpp
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp
canvas_item_material.h
compositor.cpp
compositor.h
compressed_texture.cpp
compressed_texture.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
curve.cpp Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve.h Support “clear points” function in Path3D editor 2024-03-27 12:40:30 +08:00
curve_texture.cpp
curve_texture.h
environment.cpp
environment.h
font.compat.inc
font.cpp [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
font.h [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
gradient.cpp
gradient.h
gradient_texture.cpp
gradient_texture.h
image_texture.cpp
image_texture.h
immediate_mesh.cpp
immediate_mesh.h
label_settings.cpp
label_settings.h
material.cpp Use raw string literals for BaseMaterial3D shader code generation 2024-03-13 23:54:23 +01:00
material.h
mesh.cpp Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
mesh.h Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
multimesh.cpp
multimesh.h
navigation_mesh.cpp
navigation_mesh.h
navigation_mesh_source_geometry_data_2d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_mesh_source_geometry_data_2d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_mesh_source_geometry_data_3d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_mesh_source_geometry_data_3d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_polygon.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
navigation_polygon.h
packed_scene.cpp Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
packed_scene.h Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors 2024-03-10 21:12:54 +01:00
particle_process_material.cpp
particle_process_material.h
physics_material.cpp
physics_material.h
placeholder_textures.cpp
placeholder_textures.h
portable_compressed_texture.cpp
portable_compressed_texture.h
resource_format_text.cpp
resource_format_text.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
SCsub Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
shader.cpp
shader.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
shader_include.cpp
shader_include.h Add 'override' mark to ResourceFormat class 2024-03-25 04:06:34 +08:00
skeleton_profile.cpp [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
skeleton_profile.h [Animation] Expose SkeletonProfile.set/is_required 2024-03-30 20:57:55 +01:00
sky.cpp
sky.h
sprite_frames.cpp
sprite_frames.h
style_box.cpp
style_box.h
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp
text_paragraph.h
texture.cpp
texture.h
texture_rd.cpp
texture_rd.h
theme.cpp
theme.h
video_stream.cpp
video_stream.h
visual_shader.cpp Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
visual_shader.h Add GraphFrame and integrate it in VisualShader 2024-04-04 15:11:00 +02:00
visual_shader_nodes.cpp
visual_shader_nodes.h
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h